HDL_ON/Entity/Function/Scene.cs
@@ -259,23 +259,16 @@ } } } /// <summary> /// 保存功能数据 /// 保存场景数据文件 /// </summary> public void SaveSceneData(bool upServer) { if (upServer) { UploadScene(); } else public void SaveSceneFile() { var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd); FileUtlis.Files.WriteFileByBytes(savePath, ssd); MainPage.Log($"Save Scene Data : {savePath}"); } } /// <summary> /// 收藏场景 /// </summary>