HDL_ON/Entity/FunctionList.cs
@@ -477,7 +477,7 @@ localScene.collect = newScene.collect; localScene.modifyTime = newScene.modifyTime; localScene.roomIds = newScene.roomIds; localScene.SaveSceneData(false); localScene.SaveSceneFile(); } sceneList.Remove(newScene);//操作完的数据清理掉,剩下的就是新增的功能 } @@ -485,7 +485,7 @@ //处理剩下的新增功能 foreach (var newScene in sceneList) { newScene.SaveSceneData(false); newScene.SaveSceneFile(); List.scenes.Add(newScene); } }