wei
2021-01-11 b271bcceb1c4e718377ca86b6213816abcf7482a
HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
@@ -70,27 +70,27 @@
            //LoadFunctionRow(sceneFunction.localFunction.trait_on_off);
            //switch (sceneFunction.localFunction.functionType)
            //{
            //    case FunctionType.AC:
            //    case SPK.AcStandard:
            //        LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp"));
            //        LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode"));
            //        LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "fan"));
            //        break;
            //    case FunctionType.FloorHeating:
            //    case SPK.FloorHeatStandard:
            //        LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp"));
            //        LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode"));
            //        break;
            //    case FunctionType.Curtain:
            //    case SPK.CurtainSwitch:
            //        //无操作
            //        break;
            //    case FunctionType.MotorCurtain:
            //    case FunctionType.RollingShutter:
            //    case SPK.CurtainTrietex:
            //    case SPK.CurtainRoller:
            //        LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent"));
            //        break;
            //    case FunctionType.Relay:
            //    case SPK.LightSwitch:
            //        //无操作
            //        break;
            //    case FunctionType.Dimmer:
            //    case FunctionType.RGB:
            //    case SPK.LightDimming:
            //    case SPK.LightRGB:
            //        LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness"));
            //        break;
            //}
@@ -320,12 +320,18 @@
                    sceneFunction.delay = obj;
                    btnDelayInfo.Text = FunctionList.List.GetDelayText(obj);
                };
                new PublicAssmebly().SetSceneDelayDialog(action,sceneFunction.delay);
                Dictionary<string, string> items = new Dictionary<string, string>();
                items.Add("30", "30s");
                items.Add("60", "1min");
                items.Add("120", "2min");
                items.Add("300", "5min");
                new PublicAssmebly().SetSceneDelayDialog(items,action,sceneFunction.delay);
            };
            #endregion
        }
        #endregion
        #region 属性选择弹窗