| | |
| | | /// <returns></returns> |
| | | public static HDL_ON.Entity.Function GetDevice(string sid) |
| | | { |
| | | HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown",sid="设备不存在"}; |
| | | HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown"}; |
| | | List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList(); |
| | | foreach (var dev in deviceLists) |
| | | { |
| | |
| | | /// <returns></returns> |
| | | public static HDL_ON.Entity.Scene GetSecne(string sid) |
| | | { |
| | | HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown", sid = "场景不存在" }; |
| | | HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown"}; |
| | | List<HDL_ON.Entity.Scene> sceneLists = GetSceneList(); |
| | | foreach (var sce in sceneLists) |
| | | { |