lss
2021-04-22 b8bdf52ccc38e3c6b0a95c2b60f59fc99dc546fd
HDL_ON/Entity/FunctionList.cs
@@ -98,7 +98,7 @@
            return Functions.FindAll((obj) => obj.spk == SPK.ElectricFan || obj.spk == SPK.ElectricTuyaFan
                || obj.spk == SPK.ElectricSocket
                || obj.spk == SPK.IrLearn
                || obj.spk == SPK.IrTV
                || obj.spk == SPK.TvIr
                || obj.spk == SPK.ElectricTV
                || obj.spk == SPK.ElectricTuyaAirCleaner
                || obj.spk == SPK.ElectricTuyaWeepRobot
@@ -125,7 +125,7 @@
        /// </summary>
        public List<Function> GetTVList()
        {
            return Functions.FindAll((obj) => obj.spk == SPK.ElectricTV || obj.spk == SPK.IrTV);
            return Functions.FindAll((obj) => obj.spk == SPK.ElectricTV || obj.spk == SPK.TvIr);
        }
        /// <summary>
        /// 家电插座列表
@@ -195,13 +195,29 @@
            );
        }
<<<<<<< Updated upstream
=======
        /// <summary>
        /// 可视对讲列表,当为null或size为0则不显示可视对讲icon
        /// </summary>
        // public UI.UI2.FuntionControlView.Video.VideoClouds videoIntercom;
        public List<UI.UI2.FuntionControlView.Video.Video> videoIntercom = new List<UI.UI2.FuntionControlView.Video.Video>();
        /// <summary>
        /// 场景列表
        /// </summary>
>>>>>>> Stashed changes
        public List<Scene> scenes = new List<Scene>();
        /// <summary>
        /// 加载功能列表
        /// </summary>
        /// <param name="filePath"></param>
        public void IniFunctionList(string filePath)
        /// <param name="checkRepeat">
        /// <para>考虑到性能问题追加此变量,是否检测重复,只对function有效</para>
        /// <para>true:当重复存在时,替换掉</para>
        /// <para>false:直接无条件添加</para></param>
        public void IniFunctionList(string filePath, bool checkRepeat = false)
        {
            // todo 增加设备,增加功能进功能列表
            if (filePath.StartsWith("FunctionData_"))
@@ -214,10 +230,21 @@
                    FileUtlis.Files.DeleteFile(filePath);
                    return;
                }
                if (checkRepeat == true)
                {
                    //检测重复
                    for (int i = 0; i < Functions.Count; i++)
                    {
                        if (Functions[i].deviceId == tempFunction.deviceId)
                        {
                            //先移除掉再加
                            Functions.RemoveAt(i);
                            Functions.Add(tempFunction);
                            return;
                        }
                    }
                }
                Functions.Add(tempFunction);
            }
            if (filePath.StartsWith("SceneData_"))
            {
@@ -320,6 +347,7 @@
                List.scenes.Remove(scene);
            }
        }
        /// <summary>
        /// 删除本地功能及文件
        /// </summary>
@@ -437,6 +465,7 @@
            })
            { IsBackground = true }.Start();
        }
        #region 场景相关
        /// <summary>
        /// 添加场景