HDL_ON/Entity/Function/Scene.cs
@@ -315,20 +315,7 @@ return revPack.Code; } /// <summary> /// 添加场景 /// </summary> public string AddScene() { var pm = new HttpServerRequest(); var revPack = pm.AddScene(this); if (revPack.Code == StateCode.SUCCESS) { var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd); } return revPack.Code; } /// <summary> /// 上传数据到云端