| | |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; |
| | | } |
| | | else |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | } |
| | | var perState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent); |
| | | if (perState != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; |
| | | } |
| | | else |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | } |
| | | |
| | | //FunctionAttributes perTrait; |
| | |
| | | return; |
| | | } |
| | | } |
| | | var result = scene.AddScene(); |
| | | if (result == StateCode.SUCCESS) |
| | | string result = ""; |
| | | var addScene = FunctionList.List.AddScene(scene,out result); |
| | | if (addScene != null) |
| | | { |
| | | FunctionList.List.scenes.Add(scene); |
| | | backAction(); |