| | |
| | | /// <summary> |
| | | /// 安防列表 |
| | | /// </summary> |
| | | public List<SecurityAlarm> securities = new List<SecurityAlarm>(); |
| | | public List<SecurityAlarm> securities |
| | | { |
| | | get |
| | | { |
| | | return SecurityCenter.Security.securityAlarmList; |
| | | } |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 加载功能列表 |
| | |
| | | var revPack = pm.AddScene(scene); |
| | | if (revPack.Code == StateCode.SUCCESS) |
| | | { |
| | | var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString()); |
| | | tempScene = sceneList.Find((obj) => obj.sid == scene.sid); |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(tempScene)); |
| | | FileUtlis.Files.WriteFileByBytes(scene.savePath, ssd); |
| | | result = tempScene; |
| | | if (MainPage.NoLoginMode) |
| | | { |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(scene)); |
| | | FileUtlis.Files.WriteFileByBytes(scene.savePath, ssd); |
| | | result = scene; |
| | | } |
| | | else |
| | | { |
| | | var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString()); |
| | | tempScene = sceneList.Find((obj) => obj.sid == scene.sid); |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(tempScene)); |
| | | FileUtlis.Files.WriteFileByBytes(scene.savePath, ssd); |
| | | result = tempScene; |
| | | } |
| | | } |
| | | else |
| | | { |