| | |
| | | case FunctionType.RGBW: |
| | | case FunctionType.ColorTemperature: |
| | | { |
| | | //2表示(开,关)功能 |
| | | SwitchBrightnessView(fLayout, device, index, edit, 2); |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); |
| | | lightSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(lightSwitchView.FLayoutView()); |
| | | ///亮度 |
| | | LogicView.FunTypeView brightnessView = new LogicView.FunTypeView(); |
| | | brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom; |
| | | brightnessView.btnText.TextID = StringId.brightnesLogic; |
| | | fLayout.AddChidren(brightnessView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, lightSwitchView.btnState, 2); |
| | | }; |
| | | ///亮度点击事件 |
| | | brightnessView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text); |
| | | |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null); |
| | | } |
| | | #endregion |
| | | } |
| | | break; |
| | | case FunctionType.Relay: |
| | | { |
| | | //2表示(开,关)功能 |
| | | SwitchView(fLayout, device, index, edit, 2); |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); |
| | | lightSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(lightSwitchView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, lightSwitchView.btnState, 2); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, lightSwitchView.btnState, null, null, null); |
| | | } |
| | | #endregion |
| | | } |
| | | break; |
| | | //窗帘 |
| | |
| | | case FunctionType.MotorCurtain: |
| | | case FunctionType.RollingShutter: |
| | | { |
| | | //3表示(开,关,暂停)功能 |
| | | SwitchView(fLayout, device, index, edit, 3); |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView(); |
| | | curtainSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(curtainSwitchView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, curtainSwitchView.btnState, 3); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, curtainSwitchView.btnState, null, null, null); |
| | | } |
| | | #endregion |
| | | } |
| | | break; |
| | | case FunctionType.AC: |
| | |
| | | { |
| | | ///之前的状态文本 |
| | | string tempValue = temperatureView.btnState.Text; |
| | | LogicView.TemperatureView tempView= new LogicView.TemperatureView(); |
| | | tempView.FLayoutView(this, tempValue,(stateStr)=> { |
| | | LogicView.TemperatureView tempView = new LogicView.TemperatureView(); |
| | | tempView.FLayoutView(this, tempValue, (stateStr) => |
| | | { |
| | | //界面显示选中值 |
| | | temperatureView.btnState.Text = stateStr; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "set_temp"; |
| | | selectedState = device.functionType + "_"+ keyVlaue; |
| | | selectedState = device.functionType + "_" + keyVlaue; |
| | | string set_temp_value = stateStr.Replace("℃", ""); |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", set_temp_value); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | AddDictionary(keyVlaue, set_temp_value); |
| | | }); |
| | | |
| | | |
| | |
| | | string currText = acModehView.btnState.Text; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "mode"; |
| | | selectedState = device.functionType + "_"+keyVlaue; |
| | | selectedState = device.functionType + "_" + keyVlaue; |
| | | PublicInterface modeView = new PublicInterface(); |
| | | var modeListStr= modeView.GetViewList(keyVlaue); |
| | | var modeListStr = modeView.GetViewList(keyVlaue); |
| | | modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText |
| | | , (stateValue) => |
| | | { |
| | | //界面显示选中值 |
| | | acModehView.btnState.Text = stateValue; |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", modeView.GetModeValueString(stateValue, keyVlaue)); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | |
| | | AddDictionary(keyVlaue, modeView.GetModeValueString(stateValue, keyVlaue)); |
| | | }); |
| | | |
| | | }; |
| | |
| | | //界面显示选中值 |
| | | acSpeedView.btnState.Text = stateValue; |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", speedView.GetModeValueString(stateValue, keyVlaue)); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | AddDictionary(keyVlaue, speedView.GetModeValueString(stateValue, keyVlaue)); |
| | | |
| | | }); |
| | | }; |
| | |
| | | ///开关点击事件 |
| | | floorHeatingSwitchVie.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | |
| | | SwitchViewMethod(device, floorHeatingSwitchVie.btnState, 2); |
| | | }; |
| | | ///温度点击事件 |
| | |
| | | { |
| | | string tempValue = temperatureView.btnState.Text; |
| | | LogicView.TemperatureView tempView = new LogicView.TemperatureView(); |
| | | tempView.FLayoutView(this, tempValue, (stateStr) => { |
| | | tempView.FLayoutView(this, tempValue, (stateStr) => |
| | | { |
| | | //界面显示选中值 |
| | | temperatureView.btnState.Text = stateStr; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "set_temp"; |
| | | selectedState = device.functionType + "_"+ keyVlaue; |
| | | selectedState = device.functionType + "_" + keyVlaue; |
| | | string set_temp_value = stateStr.Replace("℃", ""); |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", set_temp_value); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | AddDictionary(keyVlaue, set_temp_value); |
| | | |
| | | }); |
| | | |
| | | |
| | | }; |
| | | ///模式点击事件 |
| | | floorHeatingModehView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | |
| | | |
| | | |
| | | |
| | | ///之前的状态文本 |
| | | string currText= floorHeatingModehView.btnState.Text; |
| | | string currText = floorHeatingModehView.btnState.Text; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "mode"; |
| | | selectedState = device.functionType + "_"+ keyVlaue; |
| | | |
| | | selectedState = device.functionType + "_" + keyVlaue; |
| | | PublicInterface modeView = new PublicInterface(); |
| | | var modeListStr = modeView.GetViewList("floorheatingmode"); |
| | | modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText |
| | |
| | | //界面显示选中值 |
| | | floorHeatingModehView.btnState.Text = stateValue; |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", modeView.GetModeValueString(stateValue, "floorheatingmode")); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | AddDictionary(keyVlaue, modeView.GetModeValueString(stateValue, "floorheatingmode")); |
| | | }); |
| | | |
| | | }; |
| | |
| | | #region 保存点击事件 |
| | | saveView.btnClick.MouseUpEventHandler += (sen, e) => |
| | | { |
| | | |
| | | |
| | | if (selectedState != "unknown") |
| | | { |
| | | Output outputDevice = new Output(); |
| | |
| | | #endregion |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | ///开关=界面 |
| | | /// </summary> |
| | | /// <param name="fLayout"></param> |
| | | /// <param name="device"></param> |
| | | /// <param name="index"></param> |
| | | /// <param name="edit"></param> |
| | | /// <param name="intView">选中View的数量</param> |
| | | private void SwitchView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView) |
| | | { |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView(); |
| | | curtainSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(curtainSwitchView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, curtainSwitchView.btnState, intView); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, curtainSwitchView.btnState, null, null, null); |
| | | } |
| | | #endregion |
| | | |
| | | } |
| | | /// <summary> |
| | | ///(开关+亮度/百分比)界面 |
| | | /// </summary> |
| | | /// <param name="fLayout"></param> |
| | | /// <param name="device"></param> |
| | | /// <param name="index"></param> |
| | | /// <param name="edit"></param> |
| | | /// <param name="intView">选中View的数量</param> |
| | | private void SwitchBrightnessView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView) |
| | | { |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); |
| | | lightSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(lightSwitchView.FLayoutView()); |
| | | ///亮度 |
| | | LogicView.FunTypeView brightnessView = new LogicView.FunTypeView(); |
| | | brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom; |
| | | if (device.functionType == FunctionType.MotorCurtain || device.functionType == FunctionType.RollingShutter) |
| | | { |
| | | |
| | | brightnessView.btnText.TextID = StringId.percentum; |
| | | } |
| | | else |
| | | { |
| | | brightnessView.btnText.TextID = StringId.brightnesLogic; |
| | | } |
| | | fLayout.AddChidren(brightnessView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, lightSwitchView.btnState, intView); |
| | | }; |
| | | ///亮度点击事件 |
| | | brightnessView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null); |
| | | } |
| | | #endregion |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 开关=功能下一级界面 |
| | | /// </summary> |
| | |
| | | switchView.FLayoutView(frame, len, button.Text, (strValue) => |
| | | { |
| | | int id = 0; |
| | | switch (strValue) { |
| | | case "on": { |
| | | switch (strValue) |
| | | { |
| | | case "on": |
| | | { |
| | | id = StringId.onLogic; |
| | | } |
| | | break; |
| | | case "off": { |
| | | case "off": |
| | | { |
| | | id = StringId.offLogic; |
| | | } break; |
| | | case "stop": { |
| | | } |
| | | break; |
| | | case "stop": |
| | | { |
| | | id = StringId.stop; |
| | | } break; |
| | | } |
| | | break; |
| | | } |
| | | //界面显示选中值 |
| | | button.TextID = id; |
| | | selectedState = device.functionType + "_" + strValue; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "on_off"; |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", "on_off"); |
| | | LogicMethod.dictionary(dic, "value", strValue); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | |
| | | AddDictionary(keyVlaue, strValue); |
| | | }); |
| | | #endregion |
| | | } |
| | |
| | | brightness.FLayoutView(this, titleName, stateVlaue, (brightnesValue) => |
| | | { |
| | | //界面显示选中值 |
| | | button.Text = brightnesValue+"%"; |
| | | string keyVlaue = ""; |
| | | button.Text = brightnesValue + "%"; |
| | | selectedState = device.functionType + brightnesValue.ToString(); |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = ""; |
| | | switch (device.functionType) |
| | | { |
| | | //开关灯光 light.Switch |
| | |
| | | case FunctionType.RGBW: |
| | | case FunctionType.ColorTemperature: |
| | | { |
| | | LogicMethod.dictionary(dic, "key", "brightness"); |
| | | keyVlaue = "brightness"; |
| | | } |
| | | break; |
| | | case FunctionType.MotorCurtain: |
| | | case FunctionType.RollingShutter: |
| | | { |
| | | LogicMethod.dictionary(dic, "key", "percent"); |
| | | keyVlaue = "percent"; |
| | | } |
| | | break; |
| | | } |
| | | LogicMethod.dictionary(dic, "value", brightnesValue.ToString()); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | //数据封装 |
| | | AddDictionary(keyVlaue, brightnesValue); |
| | | }); |
| | | #endregion |
| | | |
| | |
| | | InpOrOutLogicMethod.EditState(device, dicList, button1, button2, button3, button4); |
| | | } |
| | | /// <summary> |
| | | /// 添加处理选中数据 |
| | | /// 添加选中数据 |
| | | /// </summary> |
| | | /// <param name="dicList">存储数据列表</param> |
| | | /// <param name="keyValue">识别设备</param> |
| | | /// <param name="KeyValue">设备属性值,云雀上定义好的</param> |
| | | /// <param name="selectedValue">状态值</param> |
| | | private void AddDictionary(string KeyValue, string selectedValue) |
| | | { |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", KeyValue); |
| | | LogicMethod.dictionary(dic, "value", selectedValue); |
| | | AddDictionaryList(KeyValue, dic, dicSateteList); |
| | | } |
| | | /// <summary> |
| | | /// 更新数据列表 |
| | | /// </summary> |
| | | /// <param name="keyValue">设备属性值,云雀上定义好的</param> |
| | | /// <param name="dictionary">选中数据</param> |
| | | /// <param name="dicList">存储数据列表</param> |
| | | /// <returns></returns> |
| | | private void AddDictionaryData(List<Dictionary<string, string>> dicList, string keyValue, Dictionary<string, string> dictionary) |
| | | private void AddDictionaryList(string keyValue, Dictionary<string, string> dictionary, List<Dictionary<string, string>> dicList) |
| | | { |
| | | int indexValue = -1; |
| | | for (int i = 0; i < dicList.Count; i++) |
| | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | } |