| | |
| | | return; |
| | | if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid) |
| | | { |
| | | if (!bodyView.onDimmerBar) |
| | | { |
| | | bodyView.dimmerBar.Progress = uFunction.brightness; |
| | | } |
| | | |
| | | if (uFunction.trait_on_off.curValue.ToString() == "on") |
| | | { |
| | | bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); |
| | | if (!bodyView.onDimmerBar) |
| | | { |
| | | bodyView.dimmerBar.Progress = uFunction.brightness; |
| | | } |
| | | bodyView.btnBrightnessText.Text = uFunction.brightness + "%"; |
| | | bodyView.btnBrightnessText.Y = ((100 - uFunction.brightness) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40); |
| | | } |
| | | else |
| | | { |
| | | bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor); |
| | | } |
| | | bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.curValue.ToString() == "on"; |
| | | |
| | | bodyView.btnBrightnessText.Y = ((100 - uFunction.brightness) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40); |
| | | bodyView.btnBrightnessText.Text = uFunction.brightness + "%"; |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | |
| | | barFadeTime.OnProgressChangedEvent = (sender, e) => |
| | | { |
| | | light.fadeTime = e; |
| | | light.SaveFunctionData(false); |
| | | light.SaveFunctionData(true); |
| | | }; |
| | | } |
| | | |
| | |
| | | light.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off"; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.OnOff, light.trait_on_off.curValue.ToString()); |
| | | if (btnSwitch.IsSelected) |
| | | { |
| | | d.Add(FunctionAttributeKey.Brightness, light.lastBrightness.ToString()); |
| | | } |
| | | else |
| | | { |
| | | light.lastBrightness = light.brightness; |
| | | } |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |