| | |
| | | |
| | | } |
| | | |
| | | if (on_off != "" && on_off == "stop") |
| | | if (on_off != "" && on_off == "stop"|| on_off != "" && on_off == "off") |
| | | { |
| | | targetView.btnState.Text = Language.StringByID(StringId.stop); |
| | | } |
| | |
| | | { |
| | | case "on": |
| | | { |
| | | stateStr = Language.StringByID(StringId.onLogic)+","; |
| | | stateStr = Language.StringByID(StringId.onLogic)+";"; |
| | | } |
| | | break; |
| | | case "off": |
| | | { |
| | | stateStr = Language.StringByID(StringId.offLogic) + ","; |
| | | stateStr = Language.StringByID(StringId.offLogic) + ";"; |
| | | } |
| | | break; |
| | | |
| | |
| | | if (set_temp != "") |
| | | { |
| | | |
| | | stateStr += set_temp + "℃,"; |
| | | stateStr += set_temp + "℃;"; |
| | | } |
| | | |
| | | if (mode != "") |
| | |
| | | { |
| | | case "cool": |
| | | { |
| | | stateStr += Language.StringByID(StringId.coolLogic)+","; |
| | | stateStr += Language.StringByID(StringId.coolLogic)+";"; |
| | | } |
| | | break; |
| | | case "heat": |
| | | { |
| | | stateStr += Language.StringByID(StringId.heatingLogic) + ","; |
| | | stateStr += Language.StringByID(StringId.heatingLogic) + ";"; |
| | | } |
| | | break; |
| | | case "auto": |
| | | { |
| | | stateStr += Language.StringByID(StringId.autoLogic) + ","; |
| | | stateStr += Language.StringByID(StringId.autoLogic) + ";"; |
| | | } |
| | | break; |
| | | case "dry": |
| | | { |
| | | stateStr += Language.StringByID(StringId.dehumidifyLogic) + ","; |
| | | stateStr += Language.StringByID(StringId.dehumidifyLogic) + ";"; |
| | | } |
| | | break; |
| | | } |
| | |
| | | { |
| | | case "high": |
| | | { |
| | | stateStr += Language.StringByID(StringId.HighWindSpeed)+","; |
| | | stateStr += Language.StringByID(StringId.HighWindSpeed)+";"; |
| | | } |
| | | break; |
| | | case "medium": |
| | | { |
| | | stateStr += Language.StringByID(StringId.MiddleWindSpeed) + ","; |
| | | stateStr += Language.StringByID(StringId.MiddleWindSpeed) + ";"; |
| | | } |
| | | break; |
| | | case "low": |
| | | { |
| | | stateStr += Language.StringByID(StringId.LowWindSpeed) + ","; |
| | | stateStr += Language.StringByID(StringId.LowWindSpeed) + ";"; |
| | | } |
| | | break; |
| | | case "auto": |
| | | { |
| | | stateStr += Language.StringByID(StringId.Auto) + ","; |
| | | stateStr += Language.StringByID(StringId.Auto) + ";"; |
| | | } |
| | | break; |
| | | } |
| | |
| | | targetView.btnState.Text = Language.StringByID(StringId.offLogic); |
| | | } |
| | | else { |
| | | targetView.btnState.Text = stateStr.TrimEnd(','); |
| | | targetView.btnState.Text = stateStr.TrimEnd(';'); |
| | | |
| | | } |
| | | |
| | |
| | | { |
| | | case "on": |
| | | { |
| | | stateStr = Language.StringByID(StringId.onLogic) + ","; |
| | | stateStr = Language.StringByID(StringId.onLogic) + ";"; |
| | | } |
| | | break; |
| | | case "off": |
| | | { |
| | | stateStr = Language.StringByID(StringId.offLogic) + ","; |
| | | stateStr = Language.StringByID(StringId.offLogic) + ";"; |
| | | } |
| | | break; |
| | | |
| | |
| | | if (set_temp != "") |
| | | { |
| | | |
| | | stateStr += set_temp + "℃,"; |
| | | stateStr += set_temp + "℃;"; |
| | | } |
| | | if (mode != "") |
| | | { |
| | |
| | | { |
| | | case "day": |
| | | { |
| | | stateStr += Language.StringByID(StringId.dayMode)+","; |
| | | stateStr += Language.StringByID(StringId.dayMode)+";"; |
| | | } |
| | | break; |
| | | case "night": |
| | | { |
| | | stateStr += Language.StringByID(StringId.nightMode) + ","; |
| | | stateStr += Language.StringByID(StringId.nightMode) + ";"; |
| | | } |
| | | break; |
| | | |
| | | case "away": |
| | | { |
| | | stateStr += Language.StringByID(StringId.leaveMode) + ","; |
| | | stateStr += Language.StringByID(StringId.leaveMode) + ";"; |
| | | } |
| | | break; |
| | | case "normal": |
| | | { |
| | | stateStr += Language.StringByID(StringId.ordinaryMode) + ","; |
| | | stateStr += Language.StringByID(StringId.ordinaryMode) + ";"; |
| | | } |
| | | break; |
| | | case "timer": |
| | | { |
| | | stateStr += Language.StringByID(StringId.timeMode) + ","; |
| | | stateStr += Language.StringByID(StringId.timeMode) + ";"; |
| | | } |
| | | break; |
| | | } |
| | |
| | | { |
| | | case "cool": |
| | | { |
| | | stateStr += Language.StringByID(StringId.coolLogic) + ","; |
| | | stateStr += Language.StringByID(StringId.coolLogic) + ";"; |
| | | } |
| | | break; |
| | | case "heat": |
| | | { |
| | | stateStr += Language.StringByID(StringId.heatingLogic) + ","; |
| | | stateStr += Language.StringByID(StringId.heatingLogic) + ";"; |
| | | } |
| | | break; |
| | | case "auto": |
| | | { |
| | | stateStr += Language.StringByID(StringId.autoLogic) + ","; |
| | | stateStr += Language.StringByID(StringId.autoLogic) + ";"; |
| | | } |
| | | break; |
| | | case "dry": |
| | | { |
| | | stateStr += Language.StringByID(StringId.dehumidifyLogic) + ","; |
| | | stateStr += Language.StringByID(StringId.dehumidifyLogic) + ";"; |
| | | } |
| | | break; |
| | | } |
| | |
| | | } |
| | | else |
| | | { |
| | | targetView.btnState.Text = stateStr.TrimEnd(','); |
| | | targetView.btnState.Text = stateStr.TrimEnd(';'); |
| | | |
| | | } |
| | | } |