| | |
| | | { |
| | | btnOnText = btnFunctionText; |
| | | } |
| | | else if (sceneStatus.key == FunctionAttributeKey.Brightness) |
| | | else if (sceneStatus.key == FunctionAttributeKey.Brightness || sceneStatus.key == FunctionAttributeKey.Percent) |
| | | { |
| | | btnBrightnessText = btnFunctionText; |
| | | } |
| | |
| | | btn.Text = FunctionList.List.GetValueText(trait.key, trait.value) + FunctionList.List.GetUintString(trait.key); |
| | | |
| | | var temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); |
| | | if (temp == null) |
| | | { |
| | | temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent); |
| | | } |
| | | if (temp != null) |
| | | { |
| | | if (temp.value == "0") |
| | |
| | | btn.Text= FunctionList.List.GetValueText(trait.key,trait.value) + FunctionList.List.GetUintString(trait.key); |
| | | |
| | | var temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); |
| | | if(temp == null) |
| | | { |
| | | temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent); |
| | | } |
| | | if (temp != null) |
| | | { |
| | | if (temp.value != "0") |