wei
2020-12-22 d07d62be7111d78b2aaa44c9cdee23a7d22b4dda
HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
@@ -206,7 +206,7 @@
            {
                btnOnText = btnFunctionText;
            }
            else if (sceneStatus.key == FunctionAttributeKey.Brightness)
            else if (sceneStatus.key == FunctionAttributeKey.Brightness || sceneStatus.key == FunctionAttributeKey.Percent)
            {
                btnBrightnessText = btnFunctionText;
            }
@@ -417,6 +417,10 @@
                btn.Text = FunctionList.List.GetValueText(trait.key, trait.value) + FunctionList.List.GetUintString(trait.key);
                var temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
                if (temp == null)
                {
                    temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
                }
                if (temp != null)
                {
                    if (temp.value == "0")
@@ -433,6 +437,10 @@
                btn.Text= FunctionList.List.GetValueText(trait.key,trait.value) + FunctionList.List.GetUintString(trait.key);
                var temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
                if(temp == null)
                {
                    temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
                }
                if (temp != null)
                {
                    if (temp.value != "0")