wei
2020-12-24 d1af1b8337591363e60c286348501a841138dbb3
HDL_ON/Common/ApiUtlis.cs
@@ -159,8 +159,8 @@
                        {
                            deviceList = new DevcieApiPack();
                        }
                            if (FunctionList.List.GetDeviceFunctionList().Count > 0)
                            {
                        if (FunctionList.List.GetDeviceFunctionList().Count > 0)
                        {
                            for (int i = 0; i < FunctionList.List.GetDeviceFunctionList().Count;)
                            {
                                var localFunction = FunctionList.List.GetDeviceFunctionList()[i];
@@ -191,12 +191,12 @@
                                    deviceList.list.Remove(newFunction);//操作完的数据清理掉,剩下的就是新增的功能
                                }
                            }
                            //处理剩下的新增功能
                            foreach (var newFunction in deviceList.list)
                            {
                                newFunction.SaveFunctionFile();
                                FunctionList.List.IniFunctionList(newFunction.savePath);
                            }
                        }
                        //处理剩下的新增功能
                        foreach (var newFunction in deviceList.list)
                        {
                            newFunction.SaveFunctionFile();
                            FunctionList.List.IniFunctionList(newFunction.savePath);
                        }
                        endTime = DateTime.Now.AddSeconds(5);
                    }
@@ -216,15 +216,15 @@
                        {
                            sceneList = new List<Scene>();
                        }
                            for (int i = 0; i < FunctionList.List.scenes.Count;)
                        for (int i = 0; i < FunctionList.List.scenes.Count;)
                        {
                            var localScene = FunctionList.List.scenes[i];
                            if (localScene == null)
                            {
                                var localScene = FunctionList.List.scenes[i];
                                if (localScene == null)
                                {
                                    FunctionList.List.scenes.Remove(localScene);
                                    continue;
                                }
                                var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
                                FunctionList.List.scenes.Remove(localScene);
                                continue;
                            }
                            var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
                            if (newScene == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                            {
                                FunctionList.List.DeleteScene(localScene, false);
@@ -242,12 +242,12 @@
                                }
                                sceneList.Remove(newScene);//操作完的数据清理掉,剩下的就是新增的功能
                            }
                            //处理剩下的新增功能
                            foreach (var tempScene in sceneList)
                            {
                                tempScene.SaveSceneFile();
                                FunctionList.List.scenes.Add(tempScene);
                            }
                        }
                        //处理剩下的新增功能
                        foreach (var tempScene in sceneList)
                        {
                            tempScene.SaveSceneFile();
                            FunctionList.List.scenes.Add(tempScene);
                        }
                        //如果是一端口需要提前下载场景数据,否则控制不了一端口场景
                        if (DB_ResidenceData.Instance.GatewayType == 0)