wei
2021-03-03 d4811b7d34b45ff6b21b97f11da128b5572ec526
HDL_ON/Entity/Function/Scene.cs
@@ -57,10 +57,10 @@
        /// 所属房间列表
        /// </summary>
        public List<string> roomIds = new List<string>();
        /// <summary>
        /// 所属房间列表
        /// </summary>
        public List<string> uids = new List<string>();
        ///// <summary>
        ///// 所属房间列表
        ///// </summary>
        //public List<string> uids = new List<string>();
        /// <summary>
        /// 延时
        /// </summary>
@@ -259,23 +259,16 @@
                }
            }
        }
        /// <summary>
        /// 保存功能数据
        /// 保存场景数据文件
        /// </summary>
        public void SaveSceneData(bool upServer)
        public void SaveSceneFile()
        {
            if (upServer)
            {
                UploadScene();
            }
            else
            {
                var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this));
                Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd);
                MainPage.Log($"Save Scene Data : {savePath}");
            }
            var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this));
            FileUtlis.Files.WriteFileByBytes(savePath, ssd);
            MainPage.Log($"Save Scene Data : {savePath}");
        }
        /// <summary>
        /// 收藏场景
        /// </summary>