| | |
| | | /// 所属房间列表 |
| | | /// </summary> |
| | | public List<string> roomIds = new List<string>(); |
| | | /// <summary> |
| | | /// 所属房间列表 |
| | | /// </summary> |
| | | public List<string> uids = new List<string>(); |
| | | ///// <summary> |
| | | ///// 所属房间列表 |
| | | ///// </summary> |
| | | //public List<string> uids = new List<string>(); |
| | | /// <summary> |
| | | /// 延时 |
| | | /// </summary> |
| | |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 保存功能数据 |
| | | /// 保存场景数据文件 |
| | | /// </summary> |
| | | public void SaveSceneData(bool upServer) |
| | | public void SaveSceneFile() |
| | | { |
| | | if (upServer) |
| | | { |
| | | UploadScene(); |
| | | } |
| | | else |
| | | { |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); |
| | | Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd); |
| | | MainPage.Log($"Save Scene Data : {savePath}"); |
| | | } |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); |
| | | FileUtlis.Files.WriteFileByBytes(savePath, ssd); |
| | | MainPage.Log($"Save Scene Data : {savePath}"); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 收藏场景 |
| | | /// </summary> |