| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using HDL_ON.DriverLayer; |
| | | using HDL_ON.Entity; |
| | | using HDL_ON.UI.Music; |
| | |
| | | onDimmerBar = false; |
| | | (bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = true; |
| | | light.brightness = dimmerControlBar.Progress; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | Dictionary<string, string> d = new Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | }; |
| | |
| | | btnOpen.IsSelected = false; |
| | | curtain.trait_on_off.curValue = "off"; |
| | | curtain.percent = 0; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | Dictionary<string, string> d = new Dictionary<string, string>(); |
| | | d.Add("on_off", curtain.trait_on_off.curValue.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | }; |
| | | |
| | | //btnStop.MouseDownEventHandler = (sender, e) => |
| | | //{ |
| | | // btnStop.IsSelected = true; |
| | | // btnClose.IsSelected = false; |
| | | // btnOpen.IsSelected = false; |
| | | //}; |
| | | btnStop.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnStop.IsSelected = true; |
| | | btnClose.IsSelected = false; |
| | | btnOpen.IsSelected = false; |
| | | curtain.trait_on_off.curValue = "stop"; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | Dictionary<string, string> d = new Dictionary<string, string>(); |
| | | d.Add("on_off", curtain.trait_on_off.curValue.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | }; |
| | |
| | | btnStop.IsSelected = false; |
| | | curtain.trait_on_off.curValue = "on"; |
| | | curtain.percent = 100; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | Dictionary<string, string> d = new Dictionary<string, string>(); |
| | | d.Add("on_off", curtain.trait_on_off.curValue.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | }; |
| | | } |
| | | #endregion |
| | | |
| | | |
| | | /// <summary> |
| | | /// 加载晾衣架控制事件 |
| | | /// </summary> |
| | | void LoadEvent_ControlClothesHanger(Function function, Button btnUp, Button btnDown) |
| | | { |
| | | btnUp.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnUp.IsSelected = true; |
| | | }; |
| | | btnUp.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | new System.Threading.Thread(() => |
| | | { |
| | | System.Threading.Thread.Sleep(2000); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | btnUp.IsSelected = false; |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | function.SetAttrState(FunctionAttributeKey.Position, "up"); |
| | | Dictionary<string, string> d = new Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Position, "up"); |
| | | Control.Ins.SendWriteCommand(function, d); |
| | | }; |
| | | |
| | | btnDown.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnDown.IsSelected = true; |
| | | }; |
| | | btnDown.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | new System.Threading.Thread(() => |
| | | { |
| | | System.Threading.Thread.Sleep(2000); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | btnDown.IsSelected = false; |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | function.SetAttrState(FunctionAttributeKey.Position, "down"); |
| | | Dictionary<string, string> d = new Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Position, "down"); |
| | | Control.Ins.SendWriteCommand(function, d); |
| | | }; |
| | | } |
| | | |
| | | |
| | | #region 空调事件 |
| | | #endregion |
| | | |