wei
2021-03-03 d4811b7d34b45ff6b21b97f11da128b5572ec526
HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.UI.Music;
@@ -65,29 +66,15 @@
        {
            btnCollectionIcon.MouseUpEventHandler += (sender, e) =>
            {
                btnCollectionIcon.IsSelected = function.collection = !btnCollectionIcon.IsSelected;
                function.SaveFunctionData();
                btnCollectionIcon.IsSelected = function.collect = !btnCollectionIcon.IsSelected;
                function.CollectFunction();
            };
        }
        /// <summary>
        /// 加载场景控制事件
        /// </summary>
        void LoadEvent_ControlScene()
        {
            EventHandler<MouseEventArgs> upEvent = (sender, e) => {
                Control.Ins.ControlScene(function as Scene);
                string msg = function.name + Language.StringByID(StringId.AlreadyOpened);
                new PublicAssmebly().TipMsgAutoClose(msg, false);
            };
            btnName.MouseUpEventHandler = upEvent;
            btnFromFloor.MouseUpEventHandler = upEvent;
            bodyDiv.MouseUpEventHandler = upEvent;
        }
        /// <summary>
        /// 开关事件
        /// </summary>
        void LoadEvent_SwitchFunction(Button btnSwitch)
        void LoadEvent_SwitchFunction(Button btnSwitch,FunctionAttributes fadeTime = null)
        {
            btnSwitch.MouseUpEventHandler = (sender, e) =>
            {
@@ -95,9 +82,14 @@
                new System.Threading.Thread(() =>
                {
                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    //Control.Send(CommandType_A.write, function);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", function.trait_on_off.curValue.ToString());
                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
                    if(fadeTime!= null)
                    {
                        int result = 0;
                        int.TryParse(fadeTime.curValue.ToString(), out result);
                        d.Add(FunctionAttributeKey.FadeTime, result.ToString());
                    }
                    Control.Ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
@@ -115,7 +107,7 @@
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    if (function.functionCategory == FunctionCategory.Light)
                    if (function.Spk_Prefix == FunctionCategory.Light)
                    {
                        var light = function as Light;
                        light.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
@@ -134,7 +126,7 @@
        /// </summary>
        void LoadEvent_LightDimming(DiyImageSeekBar dimmerControlBar)
        {
            if(function.functionType == FunctionType.Dimmer || function.functionType == FunctionType.RGB)
            if(function.spk == SPK.LightDimming || function.spk == SPK.LightRGB)
            {
                var light = function as Light;
                dimmerControlBar.OnStartTrackingTouchEvent = (sender, e) => {
@@ -145,37 +137,38 @@
                    onDimmerBar = false;
                    (bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = true;
                    light.brightness = dimmerControlBar.Progress;
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    Dictionary<string, string> d = new Dictionary<string, string>();
                    d.Add("brightness", light.brightness.ToString());
                    Control.Ins.SendWriteCommand(light, d);
                };
                dimmerControlBar.OnProgressChangedEvent = (sender, e) => {
                    light.brightness = e;
                    light.trait_on_off.curValue = e > 0 ? "on" : "off";
                    dimmerControlBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
                    //light.brightness = e;
                    //light.trait_on_off.curValue = e > 0 ? "on" : "off";
                    if (e == 0 || e == 100)
                    {
                        //Control.Send(CommandType_A.write, light);
                        System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                        d.Add("brightness", light.brightness.ToString());
                        Control.Ins.SendWriteCommand(light, d);
                    }
                    else
                    {
                        var tm = (DateTime.Now - light.refreshTime).TotalMilliseconds;
                        Console.WriteLine("skip time "+tm);
                        if (300 < tm)
                        {
                            light.refreshTime = DateTime.Now;
                            new System.Threading.Thread(() =>
                            {
                                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                                d.Add("brightness", light.brightness.ToString());
                                Control.Ins.SendWriteCommand(light, d);
                            })
                            { IsBackground = true }.Start();
                        }
                    }
                    //if (e == 0 || e == 100)
                    //{
                    //    //Control.Send(CommandType_A.write, light);
                    //    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    //    d.Add("brightness", light.brightness.ToString());
                    //    Control.Ins.SendWriteCommand(light, d);
                    //}
                    //else
                    //{
                    //    var tm = (DateTime.Now - light.refreshTime).TotalMilliseconds;
                    //    Console.WriteLine("skip time "+tm);
                    //    if (300 < tm)
                    //    {
                    //        light.refreshTime = DateTime.Now;
                    //        new System.Threading.Thread(() =>
                    //        {
                    //            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    //            d.Add("brightness", light.brightness.ToString());
                    //            Control.Ins.SendWriteCommand(light, d);
                    //        })
                    //        { IsBackground = true }.Start();
                    //    }
                    //}
                };
            }
@@ -199,25 +192,18 @@
                btnOpen.IsSelected = false;
                curtain.trait_on_off.curValue = "off";
                curtain.percent = 0;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add("on_off", curtain.trait_on_off.curValue.ToString());
                Control.Ins.SendWriteCommand(curtain, d);
            };
            btnStop.MouseDownEventHandler = (sender, e) =>
            btnStop.MouseUpEventHandler = (sender, e) =>
            {
                btnStop.IsSelected = true;
                btnClose.IsSelected = false;
                btnOpen.IsSelected = false;
            };
            btnStop.MouseUpEventHandler = (sender, e) =>
            {
                btnOpen.IsSelected = true;
                btnClose.IsSelected = false;
                btnStop.IsSelected = false;
                curtain.trait_on_off.curValue = "stop";
                //curtain.percent = 0;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add("on_off", curtain.trait_on_off.curValue.ToString());
                Control.Ins.SendWriteCommand(curtain, d);
            };
@@ -229,13 +215,63 @@
                btnStop.IsSelected = false;
                curtain.trait_on_off.curValue = "on";
                curtain.percent = 100;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add("on_off", curtain.trait_on_off.curValue.ToString());
                Control.Ins.SendWriteCommand(curtain, d);
            };
        }
        #endregion
        /// <summary>
        /// 加载晾衣架控制事件
        /// </summary>
        void LoadEvent_ControlClothesHanger(Function function, Button btnUp, Button btnDown)
        {
            btnUp.MouseDownEventHandler = (sender, e) =>
            {
                btnUp.IsSelected = true;
            };
            btnUp.MouseUpEventHandler = (sender, e) =>
            {
                new System.Threading.Thread(() =>
                {
                    System.Threading.Thread.Sleep(2000);
                    Application.RunOnMainThread(() =>
                    {
                        btnUp.IsSelected = false;
                    });
                })
                { IsBackground = true }.Start();
                function.SetAttrState(FunctionAttributeKey.Position, "up");
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add(FunctionAttributeKey.Position, "up");
                Control.Ins.SendWriteCommand(function, d);
            };
            btnDown.MouseDownEventHandler = (sender, e) =>
            {
                btnDown.IsSelected = true;
            };
            btnDown.MouseUpEventHandler = (sender, e) =>
            {
                new System.Threading.Thread(() =>
                {
                    System.Threading.Thread.Sleep(2000);
                    Application.RunOnMainThread(() =>
                    {
                        btnDown.IsSelected = false;
                    });
                })
                { IsBackground = true }.Start();
                function.SetAttrState(FunctionAttributeKey.Position, "down");
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add(FunctionAttributeKey.Position, "down");
                Control.Ins.SendWriteCommand(function, d);
            };
        }
        #region 空调事件
        #endregion