wei
2021-06-23 d4973876384be55df64de45db8a511d1e0330872
HDL_ON/UI/UI2/FuntionControlView/Electrical/SocketPageBLL.cs
@@ -10,7 +10,7 @@
        /// <summary>
        /// 更新灯光状态
        /// </summary>
        public static void UpdataState(SwitchSocket uFan)
        public static void UpdataState(Function uFan)
        {
            Application.RunOnMainThread(() =>
            {
@@ -36,8 +36,9 @@
            //回退刷新信息事件
            actionRefresh = () => {
                btnFunctionName.Text = btnFunctionName_Out.Text = socketFunction.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = socketFunction.GetRoomListName();
                btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
                function.UpdataFuncitonInfo();
            };
        }
@@ -47,8 +48,8 @@
        void LoadCollectionEvent()
        {
            btnCollection.MouseUpEventHandler += (sender, e) => {
                btnCollection.IsSelected = socketFunction.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                socketFunction.SaveFunctionData();
                btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                function.CollectFunction();
            };
        }
@@ -59,29 +60,29 @@
        {
            btnSwitchIcon.MouseUpEventHandler += (sender, e) =>
            {
                btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
                btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitchIcon.IsSelected;
                new System.Threading.Thread(() =>
                {
                    socketFunction.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    //Control.Send(CommandType_A.write, this.socketFunction);
                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    //Control.Send(CommandType_A.write, this.function);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", socketFunction.trait_on_off.curValue.ToString());
                    Control.Ins.SendWriteCommand(socketFunction, d);
                    d.Add("on_off", function.trait_on_off.curValue.ToString());
                    Control.Ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
            };
            btnSwitch.MouseUpEventHandler += (sender, e) =>
            {
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    socketFunction.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    //Control.Send(CommandType_A.write, this.socketFunction);
                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    //Control.Send(CommandType_A.write, this.function);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", socketFunction.trait_on_off.curValue.ToString());
                    Control.Ins.SendWriteCommand(socketFunction, d);
                    d.Add("on_off", function.trait_on_off.curValue.ToString());
                    Control.Ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
            };