wei
2021-06-23 d4973876384be55df64de45db8a511d1e0330872
HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
@@ -9,7 +9,7 @@
        /// <summary>
        /// 更新灯光状态
        /// </summary>
        public static void UpdataState(Light uLight)
        public static void UpdataState(Function updataTemp)
        {
            Application.RunOnMainThread(() =>
            {
@@ -17,7 +17,10 @@
                {
                    if (bodyView == null)
                        return;
                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.on_off == "on";
                    if (updataTemp.spk == bodyView.function.spk && updataTemp.sid == bodyView.function.sid)
                    {
                        bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = updataTemp.trait_on_off.curValue.ToString() == "on";
                    }
                }
                catch (Exception ex)
                {
@@ -35,8 +38,9 @@
            //回退刷新信息事件
            actionRefresh = () => {
                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
                btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
                //function.SaveFunctionData(true);
            };
        }
@@ -46,8 +50,8 @@
        void LoadCollectionEvent()
        {
            btnCollection.MouseUpEventHandler += (sender, e) => {
                btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                DB_ResidenceData.residenceData.SaveResidenceData();
                btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                function.CollectFunction();
            };
        }
@@ -56,25 +60,50 @@
        /// </summary>
        void LoadSwitchEvent()
        {
            btnSwitchIcon.MouseUpEventHandler += (sender, e) =>
            btnSwitchIcon.MouseUpEventHandler = (sender, e) =>
            {
                btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
                btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
                new System.Threading.Thread(() =>
                {
                    light.on_off = btnSwitchIcon.IsSelected ? "on" : "off";
                    Control.Send(CommandType_A.write, light);
                    function.trait_on_off.curValue = btnSwitchIcon.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", function.trait_on_off.curValue.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
            };
            btnSwitch.MouseUpEventHandler += (sender, e) =>
            btnSwitch.MouseUpEventHandler = (sender, e) =>
            {
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    light.on_off = btnSwitch.IsSelected ? "on" : "off";
                    Control.Send(CommandType_A.write, light);
                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", function.trait_on_off.curValue.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
                //new System.Threading.Thread(() =>
                //{
                //    bool fff = false;
                //    while (true)
                //    {
                //        System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                //        if (fff)
                //        {
                //            d.Add("on_off", "off");
                //        }
                //        else
                //        {
                //            d.Add("on_off", "on");
                //        }
                //        fff = !fff;
                //        DriverLayer.Control.Ins.SendWriteCommand(function, d);
                //        //System.Threading.Thread.Sleep(100);
                //    }
                //})
                //{ IsBackground = true }.Start();
            };
        }