| | |
| | | using System; |
| | | using HDL_ON.DriverLayer; |
| | | using HDL_ON.Entity; |
| | | |
| | | using Shared; |
| | | namespace HDL_ON.UI |
| | | { |
| | | public partial class RGBPage |
| | | { |
| | | /// <summary> |
| | | /// 更新功能状态 |
| | | /// </summary> |
| | | public static void UpdataStates(Light uFunction) |
| | | { |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | try |
| | | { |
| | | if (bodyView == null) |
| | | return; |
| | | if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid) |
| | | { |
| | | |
| | | if (uFunction.trait_on_off.curValue.ToString() == "on") |
| | | { |
| | | bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheel.png"; |
| | | bodyView.dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1; |
| | | bodyView.btnSwitch.IsSelected = true; |
| | | bodyView.btnCurColor.BackgroundColor = (uint)(0xFF000000 + bodyView.light.GetRGBcolor()); |
| | | if (!bodyView.onDimmerBar) |
| | | { |
| | | bodyView.dimmerBar.Progress = uFunction.brightness; |
| | | } |
| | | } |
| | | //状态一样时,不再刷新视图 |
| | | else if (uFunction.trait_on_off.curValue.ToString() == "off" && bodyView.btnSwitch.IsSelected == true) |
| | | { |
| | | bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheelGray.png"; |
| | | bodyView.dimmerBar.ProgressBarColor = CSS.CSS_Color.PromptingColor2; |
| | | bodyView.btnSwitch.IsSelected = false; |
| | | //色盘的圆点隐藏 |
| | | bodyView.btnWhiteRound.Visible = false; |
| | | } |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}"); |
| | | } |
| | | }); |
| | | } |
| | | |
| | | |
| | | void LoadEventList() |
| | | { |
| | | LoadColorChangeEvent(); |
| | | LoadCollectionEvent(); |
| | | LoadSwitchEvent(); |
| | | LoadEvent_BackCenterColor(); |
| | | LoadEvent_DimmerBar(); |
| | | LoadEvet_ChangeFadeTime(); |
| | | //回退刷新信息事件 |
| | | actionRefresh = () => { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = light.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName(); |
| | | //light.SaveFunctionData(true); |
| | | }; |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | void LoadColorChangeEvent() |
| | | { |
| | | DateTime colorChangeTime = DateTime.MinValue; |
| | | |
| | | //当前点击的【点】是否正确 |
| | | bool pointIsRight = false; |
| | | //圆的半径(考虑边界,需要设置它的半径比较小一点) |
| | | int circleR = colorPicker.Width / 2 - Application.GetRealWidth(12); |
| | | |
| | | colorPicker.ColorChaged += (sender2, e2) => { |
| | | if ((DateTime.Now - colorChangeTime).TotalMilliseconds > 50) |
| | | if (light.trait_on_off.curValue.ToString() == "off" |
| | | || pointIsRight == false) |
| | | { |
| | | //lightLigicBytes[6] = e2[0]; |
| | | //lightLigicBytes[7] = e2[1]; |
| | | //lightLigicBytes[8] = e2[2]; |
| | | //Control.ControlBytesSend(Command.SetLogicLoopColor, lightRGB.SubnetID, lightRGB.DeviceID, lightLigicBytes, SendCount.Zero); |
| | | //pointIsRight:点的区域不是圆盘内 |
| | | return; |
| | | } |
| | | if ((DateTime.Now - colorChangeTime).TotalMilliseconds > 200) |
| | | { |
| | | light.SetRGBcolor(e2); |
| | | colorChangeTime = DateTime.Now; |
| | | btnCurColor.BackgroundColor = (uint)(0xFF000000 + e2[0] * 256 * 256 + e2[1] * 256 + e2[2]); |
| | | btnCurColor.BackgroundColor = (uint)(0xFF000000 + light.GetRGBcolor()); |
| | | //Control.Send(CommandType_A.write, this.light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.RGB, light.GetRGBcolorString()); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | } |
| | | }; |
| | | colorPicker.MouseDownEventHandler += (sender, e) => |
| | | { |
| | | if (light.trait_on_off.curValue.ToString() == "off") |
| | | { |
| | | return; |
| | | } |
| | | pointIsRight = this.CheckPoint(circleR, colorPicker.Width / 2, colorPicker.Height / 2, (int)e.X, (int)e.Y); |
| | | if (pointIsRight == false) |
| | | { |
| | | //点的区域不是圆盘内 |
| | | return; |
| | | } |
| | | //显示白点 |
| | | btnWhiteRound.X = (int)e.X - btnWhiteRound.Width / 2; |
| | | btnWhiteRound.Y = (int)e.Y - btnWhiteRound.Height / 2; |
| | | if (btnWhiteRound.Visible == false) |
| | | { |
| | | btnWhiteRound.Visible = true; |
| | | } |
| | | }; |
| | | colorPicker.MouseMoveEventHandler += (sender, e) => |
| | | { |
| | | //当鼠标点下事件处理 |
| | | colorPicker.MouseDownEventHandler(sender, e); |
| | | }; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 收藏功能按钮事件 |
| | | /// </summary> |
| | | void LoadCollectionEvent() |
| | | { |
| | | btnCollection.MouseUpEventHandler += (sender, e) => { |
| | | btnCollection.IsSelected = light.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | light.SaveFunctionData(true); |
| | | }; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 灯光调光事件 |
| | | /// </summary> |
| | | void LoadEvent_DimmerBar() |
| | | { |
| | | dimmerBar.OnStartTrackingTouchEvent = (sender, e)=>{ |
| | | onDimmerBar = true; |
| | | }; |
| | | dimmerBar.OnStopTrackingTouchEvent = (sender, e) => { |
| | | new System.Threading.Thread(() => { |
| | | System.Threading.Thread.Sleep(100); |
| | | onDimmerBar = false; |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | light.brightness = dimmerBar.Progress; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Brightness, light.brightness.ToString()); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | light.fadeTime = barFadeTime.Progress; |
| | | }; |
| | | dimmerBar.OnProgressChangedEvent = (sender, e) => { |
| | | light.fadeTime = 0; |
| | | if (!btnSwitch.IsSelected) |
| | | { |
| | | dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1; |
| | | } |
| | | btnSwitch.IsSelected = e > 0 ? true : false; |
| | | light.brightness = e; |
| | | light.trait_on_off.curValue = e > 0 ? "on" : "off"; |
| | | |
| | | if (e == 0 || e == 100) |
| | | { |
| | | //Control.Send(CommandType_A.write, this.light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Brightness, light.brightness.ToString()); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | } |
| | | else |
| | | { |
| | | if (200 < (DateTime.Now - light.refreshTime).TotalMilliseconds) |
| | | { |
| | | light.refreshTime = DateTime.Now; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | //Control.Send(CommandType_A.write, light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Brightness, light.brightness.ToString()); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | | else |
| | | { |
| | | MainPage.Log("skip dimmer control!!"); |
| | | } |
| | | } |
| | | }; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 修改灯光渐变时间 |
| | | /// </summary> |
| | | void LoadEvet_ChangeFadeTime() |
| | | { |
| | | barFadeTime.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | light.fadeTime = barFadeTime.Progress; |
| | | light.SaveFunctionData(true); |
| | | }; |
| | | } |
| | | /// <summary> |
| | | /// 加载开关事件 |
| | | /// </summary> |
| | | void LoadSwitchEvent() |
| | | { |
| | | btnSwitch.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | btnSwitch.IsSelected = !btnSwitch.IsSelected; |
| | | dimmerBar.ProgressBarColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; |
| | | bodyView.colorPicker.ColorImagePath = btnSwitch.IsSelected ? "FunctionIcon/Light/ColorWheel.png" : "FunctionIcon /Light/ColorWheelGray.png"; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | light.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off"; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.OnOff, light.trait_on_off.curValue.ToString()); |
| | | if (btnSwitch.IsSelected) |
| | | { |
| | | if(light.lastBrightness == 0) |
| | | { |
| | | light.lastBrightness = 100; |
| | | } |
| | | d.Add(FunctionAttributeKey.Brightness, light.lastBrightness.ToString()); |
| | | } |
| | | else |
| | | { |
| | | light.lastBrightness = light.brightness; |
| | | } |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |
| | | } |
| | | /// <summary> |
| | | /// 恢复默认颜色 |
| | | /// </summary> |
| | | void LoadEvent_BackCenterColor() |
| | | { |
| | | btnRestoredPoint.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | light.SetRGBcolor(new byte[] { 255, 255, 255 }); |
| | | btnCurColor.BackgroundColor = 0xFFFFFFFF; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.RGB, light.GetRGBcolorString()); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | }; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 检测点击点 |
| | | /// </summary> |
| | | /// <param name="circleR">圆的半径</param> |
| | | /// <param name="circleX">圆心X轴</param> |
| | | /// <param name="circleY">圆心Y轴</param> |
| | | /// <param name="pointX">点击点的X轴</param> |
| | | /// <param name="pointY">点击点的Y轴</param> |
| | | /// <returns></returns> |
| | | private bool CheckPoint(int circleR, int circleX, int circleY, int pointX, int pointY) |
| | | { |
| | | int dwidth = circleX - pointX; |
| | | if (dwidth < 0) { dwidth *= -1; } |
| | | |
| | | int dHeight = circleY - pointY; |
| | | if (dHeight < 0) { dHeight *= -1; } |
| | | |
| | | //根据三角函数,求三角形的斜边长 |
| | | int dlength = dwidth * dwidth + dHeight * dHeight; |
| | | //半径长度(不开方,所以是按平方算) |
| | | circleR *= circleR; |
| | | if (dlength < circleR) |
| | | { |
| | | //如果组成的三角形并没有长过半径,则代表还在圆内(不允许点边界) |
| | | return true; |
| | | } |
| | | return false; |
| | | } |
| | | } |
| | | } |