| | |
| | | /// 延时 |
| | | /// </summary> |
| | | public string delay = "0"; |
| | | ///// <summary> |
| | | ///// 延时显示的文本 |
| | | ///// </summary> |
| | | //[Newtonsoft.Json.JsonIgnore] |
| | | //public string delayText |
| | | //{ |
| | | // get |
| | | // { |
| | | // string text = ""; |
| | | // switch (delay) |
| | | // { |
| | | // case 0: |
| | | // text = Language.StringByID(StringId.NoDelay); |
| | | // break; |
| | | // case 30: |
| | | // text = "30s"; |
| | | // break; |
| | | // case 60: |
| | | // text = "1min"; |
| | | // break; |
| | | // case 120: |
| | | // text = "2min"; |
| | | // break; |
| | | // case 300: |
| | | // text = "5min"; |
| | | // break; |
| | | // } |
| | | // return text; |
| | | // } |
| | | //} |
| | | /// <summary> |
| | | /// 场景的最好一次执行时间 |
| | | /// </summary> |
| | | public string LastExecutionTime = ""; |
| | | |
| | | /// <summary> |
| | | /// 场景分组 |
| | |
| | | return "SceneData_" + sid; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 场景执行\倒计时 |
| | | /// </summary> |
| | | /// <param name="btnShowDelay"></param> |
| | | public void SceneCountDown(Button btnShowDelay) |
| | | { |
| | | //场景正在倒计时执行中 |
| | | if (LastExecutionTime != "" && Convert.ToDouble(LastExecutionTime) + Convert.ToDouble(delay) > Convert.ToDouble(Utlis.GetTimestamp(false))) |
| | | { |
| | | int time = 0; |
| | | int.TryParse(Convert.ToInt32( |
| | | Convert.ToDouble(LastExecutionTime) + Convert.ToDouble(delay) - Convert.ToDouble(Utlis.GetTimestamp(false)) |
| | | ).ToString(), out time); |
| | | if (time > 0) |
| | | { |
| | | new System.Threading.Thread(() => |
| | | { |
| | | if (time > 0) |
| | | { |
| | | while (time > 0) |
| | | { |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | if (time / 60 > 1) |
| | | { |
| | | btnShowDelay.Text = (time / 60).ToString() + "min"; |
| | | } |
| | | else |
| | | { |
| | | btnShowDelay.Text = (time--).ToString() + "s"; |
| | | } |
| | | }); |
| | | if (time / 60 > 1) |
| | | { |
| | | System.Threading.Thread.Sleep(time / 60 * 60000); |
| | | } |
| | | else |
| | | { |
| | | System.Threading.Thread.Sleep(1000); |
| | | } |
| | | } |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | btnShowDelay.Text = ""; |
| | | }); |
| | | } |
| | | }) |
| | | { IsBackground = true, Priority = System.Threading.ThreadPriority.BelowNormal }.Start(); |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 保存功能数据 |