old mode 100755
new mode 100644
| | |
| | | /// <summary> |
| | | /// 加载场景控制事件 |
| | | /// </summary> |
| | | void LoadEvent_ControlScene(Button btnCoverd, Button btnName, Button btnZone, Scene scene) |
| | | void LoadEvent_ControlScene(Button btnCoverd, Button btnName, Button btnZone,Button btnShowDelay, Scene scene) |
| | | { |
| | | |
| | | EventHandler<MouseEventArgs> eventHandler = (sender, e) => |
| | | { |
| | | //场景正在倒计时执行中,不允许再点击 |
| | | if (scene.LastExecutionTime == "" || Convert.ToDouble(scene.LastExecutionTime) + Convert.ToDouble(scene.delay) < Convert.ToDouble(Utlis.GetTimestamp(false))) |
| | | { |
| | | scene.LastExecutionTime = Utlis.GetTimestamp(false); |
| | | } |
| | | else |
| | | { |
| | | return; |
| | | } |
| | | string msg = scene.name + Language.StringByID(StringId.AlreadyOpened); |
| | | new PublicAssmebly().TipMsgAutoClose(msg, true); |
| | | Control.Ins.ControlScene(scene); |
| | | scene.SceneCountDown(btnShowDelay); |
| | | //new System.Threading.Thread(() => { |
| | | // int time = Convert.ToInt32(scene.delay); |
| | | // if (time > 0) |
| | | // { |
| | | // while (time > 0) |
| | | // { |
| | | // Application.RunOnMainThread(() => |
| | | // { |
| | | // if (time / 60 > 1) |
| | | // { |
| | | // btnShowDelay.Text = (time / 60).ToString() + "min"; |
| | | // } |
| | | // else |
| | | // { |
| | | // btnShowDelay.Text = (time--).ToString() + "s"; |
| | | // } |
| | | // }); |
| | | // if (time / 60 > 1) |
| | | // { |
| | | // System.Threading.Thread.Sleep(time / 60 * 60000); |
| | | // } |
| | | // else |
| | | // { |
| | | // System.Threading.Thread.Sleep(1000); |
| | | // } |
| | | // } |
| | | // Application.RunOnMainThread(() => |
| | | // { |
| | | // btnShowDelay.Text = ""; |
| | | // }); |
| | | // } |
| | | //}) |
| | | //{ IsBackground = true, Priority = System.Threading.ThreadPriority.BelowNormal }.Start(); |
| | | |
| | | }; |
| | | btnCoverd.MouseUpEventHandler = eventHandler; |
| | | btnName.MouseUpEventHandler = eventHandler; |