old mode 100755
new mode 100644
| | |
| | | return Language.StringByID(StringId.Close); |
| | | } |
| | | } |
| | | |
| | | if (sceneFunction.status.Count == 1) |
| | | { |
| | | return sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | } |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " "; |
| | | |
| | | var modeState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Mode); |
| | | var tempState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp); |
| | | var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed); |
| | | if (modeState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value); |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value) + " "; |
| | | } |
| | | if (tempState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value); |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value) + " "; |
| | | sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key); |
| | | } |
| | | if (fanState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value); |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value) + " "; |
| | | } |
| | | var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); |
| | | if (briState != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + briState.value + "%"; |
| | | sceneFunctionInfo += briState.value + "%"; |
| | | } |
| | | var perState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent); |
| | | if (perState != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + perState.value + "%"; |
| | | sceneFunctionInfo += perState.value + "%"; |
| | | } |
| | | return sceneFunctionInfo; |
| | | } |