wei
2020-12-19 d6aec3027ebec50e1096af7da19d03b1e5f5bea4
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
old mode 100755 new mode 100644
@@ -538,37 +538,33 @@
                        return Language.StringByID(StringId.Close);
                }
            }
            if (sceneFunction.status.Count == 1)
            {
                return sceneFunctionInfo += Language.StringByID(StringId.Open);
            }
            sceneFunctionInfo += Language.StringByID(StringId.Open) + " ";
            var modeState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Mode);
            var tempState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp);
            var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed);
            if (modeState != null)
            {
                sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value);
                sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value) + " ";
            }
            if (tempState != null)
            {
                sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value);
                sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value) + " ";
                sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key);
            }
            if (fanState != null)
            {
                sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value);
                sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value) + " ";
            }
            var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
            if (briState != null)
            {
                sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + briState.value + "%";
                sceneFunctionInfo += briState.value + "%";
            }
            var perState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
            if (perState != null)
            {
                sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + perState.value + "%";
                sceneFunctionInfo += perState.value + "%";
            }
            return sceneFunctionInfo;
        }