| | |
| | | return stateList; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 模式/风速互相转换值的方法 |
| | | /// </summary> |
| | | /// <param name="text"></param> |
| | | /// <param name="type"></param> |
| | | /// <returns></returns> |
| | | public static string GetModeValueString(string text, string type) |
| | | { |
| | | string str = ""; |
| | | switch (type) |
| | | { |
| | | case "mode": |
| | | { |
| | | if (text == Language.StringByID(StringId.coolLogic)) |
| | | { |
| | | str = "cool"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.heatingLogic)) |
| | | { |
| | | str = "heat"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.autoLogic)) |
| | | { |
| | | str = "auto"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.dehumidifyLogic)) |
| | | { |
| | | str = "dry"; |
| | | } |
| | | } |
| | | break; |
| | | case "fan": |
| | | { |
| | | if (text == Language.StringByID(StringId.HighWindSpeed)) |
| | | { |
| | | str = "high"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.MiddleWindSpeed)) |
| | | { |
| | | str = "medium"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.LowWindSpeed)) |
| | | { |
| | | str = "low"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.Auto)) |
| | | { |
| | | str = "auto"; |
| | | } |
| | | } |
| | | break; |
| | | case "FloorHeating": |
| | | { |
| | | if (text == Language.StringByID(StringId.dayMode)) |
| | | { |
| | | str = "day"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.nightMode)) |
| | | { |
| | | str = "night"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.leaveMode)) |
| | | { |
| | | str = "away"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.ordinaryMode)) |
| | | { |
| | | str = "normal"; |
| | | } |
| | | else if (text == Language.StringByID(StringId.timeMode)) |
| | | { |
| | | str = "timer"; |
| | | } |
| | | } |
| | | break; |
| | | } |
| | | return str; |
| | | } |
| | | |
| | | } |
| | | } |