HDL_ON/Entity/Function/Function.cs
@@ -295,8 +295,8 @@ { sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = attr.curValue.ToString() }); } sFunc.sid = this.sid; } sFunc.sid = this.sid; return sFunc; } @@ -464,7 +464,11 @@ /// <summary> /// 颜色 /// </summary> public const string Color = "color"; public const string RGB = "rgb"; /// <summary> /// 渐变时间 /// </summary> public const string FadeTime = "fade_time"; /// <summary> /// 模式 /// </summary>