wei
2020-12-16 dcf60777c9346ff058f06298d03173f0c53d1902
HDL_ON/Entity/FunctionList.cs
@@ -4,6 +4,7 @@
using System.Threading;
using HDL_ON.DAL;
using HDL_ON.DAL.Server;
using Shared;
namespace HDL_ON.Entity
{
@@ -381,28 +382,36 @@
                    var deviceList = Newtonsoft.Json.JsonConvert.DeserializeObject<DevcieApiPack>(pack.Data.ToString());
                    if (deviceList != null)
                    {
                        for (int i =0;i < List.GetDeviceFunctionList().Count;)
                        if (List.GetDeviceFunctionList().Count > 0)
                        {
                            var localFunction = List.GetDeviceFunctionList()[i];
                            var newFunction = deviceList.list.Find((obj) => obj.deviceId == localFunction.deviceId);
                            if (newFunction == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                            for (int i = 0; i < List.GetDeviceFunctionList().Count;)
                            {
                                List.DeleteFunction(localFunction);
                            }
                            else
                            {
                                i++;
                                if (localFunction.modifyTime != newFunction.modifyTime)
                                var localFunction = List.GetDeviceFunctionList()[i];
                                if (localFunction.functionCategory == FunctionCategory.Music)
                                {
                                    MainPage.Log($"local:{localFunction.modifyTime}\r\n server:{newFunction.modifyTime}");
                                    localFunction.name = newFunction.name;
                                    localFunction.collect = newFunction.collect;
                                    localFunction.modifyTime = newFunction.modifyTime;
                                    localFunction.roomIds = newFunction.roomIds;
                                    localFunction.bus_Data = newFunction.bus_Data;
                                    localFunction.SaveFunctionData(false);
                                    i++;
                                    continue;
                                }
                                deviceList.list.Remove(newFunction);//操作完的数据清理掉,剩下的就是新增的功能
                                var newFunction = deviceList.list.Find((obj) => obj.deviceId == localFunction.deviceId);
                                if (newFunction == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                                {
                                    List.DeleteFunction(localFunction);
                                }
                                else
                                {
                                    i++;
                                    if (localFunction.modifyTime != newFunction.modifyTime)
                                    {
                                        MainPage.Log($"local:{localFunction.modifyTime}\r\n server:{newFunction.modifyTime}");
                                        localFunction.name = newFunction.name;
                                        localFunction.collect = newFunction.collect;
                                        localFunction.modifyTime = newFunction.modifyTime;
                                        localFunction.roomIds = newFunction.roomIds;
                                        localFunction.bus_Data = newFunction.bus_Data;
                                        localFunction.SaveFunctionData(false);
                                    }
                                    deviceList.list.Remove(newFunction);//操作完的数据清理掉,剩下的就是新增的功能
                                }
                            }
                        }
                        //处理剩下的新增功能
@@ -437,17 +446,14 @@
                    var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(pack.Data.ToString());
                    if (sceneList != null)
                    {
                        ////将下载到到数据全部保存
                        //new Thread(() => {
                        //    foreach (var temp in sceneList)
                        //    {
                        //        temp.SaveSceneData();
                        //    }
                        //})
                        //{ IsBackground = true }.Start();
                        for(int i=0;i<List.scenes.Count;)
                        for (int i=0;i<List.scenes.Count;)
                        {
                            var localScene = List.scenes[i];
                            if (localScene == null)
                            {
                                List.scenes.Remove(localScene);
                                continue;
                            }
                            var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
                            if (newScene == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                            {
@@ -621,6 +627,195 @@
            { IsBackground = true }.Start();
        }
        #region 功能文本相关
        /// <summary>
        /// 属性名称显示文本
        /// 中英文显示
        /// </summary>
        public string GetNameText(string key)
        {
            string text = "";
            switch (key)
            {
                case FunctionAttributeKey.OnOff:
                    text = Language.StringByID(StringId.OnOff);
                    break;
                case FunctionAttributeKey.Brightness:
                    text = Language.StringByID(StringId.Brightness);
                    break;
                case FunctionAttributeKey.RGB:
                    text = Language.StringByID(StringId.ColorValue);
                    break;
                case FunctionAttributeKey.Mode:
                    text = Language.StringByID(StringId.Mode);
                    break;
                case FunctionAttributeKey.FanSpeed:
                    text = Language.StringByID(StringId.FanSpeed);
                    break;
                case FunctionAttributeKey.SetTemp:
                    text = Language.StringByID(StringId.Temp);
                    break;
                case FunctionAttributeKey.IndoorTemp:
                    text = Language.StringByID(StringId.IndoorTemp);
                    break;
                case FunctionAttributeKey.Delay:
                    text = Language.StringByID(StringId.Delay);
                    break;
                case FunctionAttributeKey.CCT:
                    text = "CCT";
                    break;
                case FunctionAttributeKey.Percent:
                    text = Language.StringByID(StringId.PercentAdjustment);
                    break;
            }
            return text;
        }
        /// <summary>
        /// 属性值单位
        /// </summary>
        public string GetUintString(string key)
        {
            var us = "";
            switch (key)
            {
                case FunctionAttributeKey.SetTemp:
                case FunctionAttributeKey.IndoorTemp:
                    us = "°C";
                    break;
                case FunctionAttributeKey.Percent:
                case FunctionAttributeKey.Brightness:
                    us = "%";
                    break;
            }
            return us;
        }
        /// <summary>
        /// 获取指定属性的显示文本
        /// 中英文显示
        /// </summary>
        public string GetValueText(string key, string value)
        {
            string text = "";
            switch (key)
            {
                case FunctionAttributeKey.OnOff:
                    text = value == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF);
                    break;
                case FunctionAttributeKey.SetTemp:
                case FunctionAttributeKey.IndoorTemp:
                case FunctionAttributeKey.Brightness:
                case FunctionAttributeKey.Percent:
                    if (value == "")
                    {
                        value = "0";
                    }
                    text = value;
                    break;
                case FunctionAttributeKey.Mode:
                    switch (value)
                    {
                        //----空调
                        case "auto":
                            text = Language.StringByID(StringId.Auto);
                            break;
                        case "cool":
                            text = Language.StringByID(StringId.Cool);
                            break;
                        case "heat":
                            text = Language.StringByID(StringId.Heat);
                            break;
                        case "dry":
                            text = Language.StringByID(StringId.Dry);
                            break;
                        case "fan":
                            text = Language.StringByID(StringId.AirSupply);
                            break;
                        //-----地热
                        case "day":
                            text = Language.StringByID(StringId.Day);
                            break;
                        case "night":
                            text = Language.StringByID(StringId.Night);
                            break;
                        case "away":
                            text = Language.StringByID(StringId.Away);
                            break;
                        case "normal":
                            text = Language.StringByID(StringId.Normal);
                            break;
                        case "timer":
                            text = Language.StringByID(StringId.Timer);
                            break;
                    }
                    break;
                case FunctionAttributeKey.FanSpeed:
                    switch (value)
                    {
                        case "high":
                            text = Language.StringByID(StringId.HighWindSpeed);
                            break;
                        case "medium":
                            text = Language.StringByID(StringId.MiddleWindSpeed);
                            break;
                        case "low":
                            text = Language.StringByID(StringId.LowWindSpeed);
                            break;
                        case "auto":
                            text = Language.StringByID(StringId.Auto);
                            break;
                        default:
                            text = "low";
                            break;
                    }
                    break;
                case "high":
                    text = Language.StringByID(StringId.HighWindSpeed);
                    break;
                case "medium":
                    text = Language.StringByID(StringId.MiddleWindSpeed);
                    break;
                case "low":
                    text = Language.StringByID(StringId.LowWindSpeed);
                    break;
                case "auto":
                    text = Language.StringByID(StringId.Auto);
                    break;
            }
            return text;
        }
        /// <summary>
        /// 延时显示的文本
        /// </summary>
        public string GetDelayText(string delay)
        {
            string text = "";
            switch (delay)
            {
                case "0":
                    text = Language.StringByID(StringId.NoDelay);
                    break;
                case "30":
                    text = "30s";
                    break;
                case "60":
                    text = "1min";
                    break;
                case "120":
                    text = "2min";
                    break;
                case "300":
                    text = "5min";
                    break;
            }
            return text;
        }
        #endregion
    }
}