wei
2021-06-16 de53d12e223eb8c9a562aeefdcfa9b4039b3d0b0
HDL_ON/Common/ApiUtlis.cs
@@ -61,7 +61,7 @@
        /// </summary>
        public void DownloadData()
        {
            if (MainPage.InternetStatus == 0)
            if (MainPage.InternetStatus == 0 || MainPage.NoLoginMode)
                return;
            //线程开始时间
            var endTime = DateTime.Now.AddSeconds(5);
@@ -187,35 +187,6 @@
                        {
                            sceneList = new List<Scene>();
                        }
                        //for (int i = 0; i < FunctionList.List.scenes.Count;)
                        //{
                        //    var localScene = FunctionList.List.scenes[i];
                        //    if (localScene == null)
                        //    {
                        //        FunctionList.List.scenes.Remove(localScene);
                        //        continue;
                        //    }
                        //    var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
                        //    if (newScene == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                        //    {
                        //        FunctionList.List.DeleteScene(localScene, false);
                        //    }
                        //    else
                        //    {
                        //        i++;
                        //        if (localScene.modifyTime != newScene.modifyTime)
                        //        {
                        //            localScene.name = newScene.name;
                        //            localScene.collect = newScene.collect;
                        //            localScene.modifyTime = newScene.modifyTime;
                        //            localScene.roomIds = newScene.roomIds;
                        //            localScene.image = newScene.image;
                        //            localScene.SaveSceneFile();
                        //        }
                        //        sceneList.Remove(newScene);//操作完的数据清理掉,剩下的就是新增的功能
                        //    }
                        //}
                        FunctionList.List.scenes.Clear();
                        //处理剩下的新增功能