| | |
| | | /// <summary> |
| | | /// 延时 |
| | | /// </summary> |
| | | public int delay = 0; |
| | | /// <summary> |
| | | /// 延时显示的文本 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string delayText |
| | | { |
| | | get |
| | | { |
| | | string text = ""; |
| | | switch (delay) |
| | | { |
| | | case 0: |
| | | text = Language.StringByID(StringId.NoDelay); |
| | | break; |
| | | case 30: |
| | | text = "30s"; |
| | | break; |
| | | case 60: |
| | | text = "1min"; |
| | | break; |
| | | case 120: |
| | | text = "2min"; |
| | | break; |
| | | case 300: |
| | | text = "5min"; |
| | | break; |
| | | } |
| | | return text; |
| | | } |
| | | } |
| | | public string delay = "0"; |
| | | ///// <summary> |
| | | ///// 延时显示的文本 |
| | | ///// </summary> |
| | | //[Newtonsoft.Json.JsonIgnore] |
| | | //public string delayText |
| | | //{ |
| | | // get |
| | | // { |
| | | // string text = ""; |
| | | // switch (delay) |
| | | // { |
| | | // case 0: |
| | | // text = Language.StringByID(StringId.NoDelay); |
| | | // break; |
| | | // case 30: |
| | | // text = "30s"; |
| | | // break; |
| | | // case 60: |
| | | // text = "1min"; |
| | | // break; |
| | | // case 120: |
| | | // text = "2min"; |
| | | // break; |
| | | // case 300: |
| | | // text = "5min"; |
| | | // break; |
| | | // } |
| | | // return text; |
| | | // } |
| | | //} |
| | | |
| | | /// <summary> |
| | | /// 场景分组 |