陈嘉乐
2020-12-01 e08a444a9d7acea0cf39f50d22d29179f6a59292
HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs
@@ -25,7 +25,7 @@
                            bodyView.dimmerBar.Progress = uFunction.brightness;
                        }
                        if (uFunction.trait_on_off.value.ToString() == "on")
                        if (uFunction.trait_on_off.curValue.ToString() == "on")
                        {
                            bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
                        }
@@ -33,7 +33,7 @@
                        {
                            bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor);
                        }
                        bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.value.ToString() == "on";
                        bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.curValue.ToString() == "on";
                        bodyView.btnBrightnessText.Y = ((100 - uFunction.brightness) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40);
                        bodyView.btnBrightnessText.Text = uFunction.brightness + "%";
@@ -56,6 +56,7 @@
            actionRefresh = () => {
                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
                light.SaveFunctionData();
            };
        }
        /// <summary>
@@ -95,7 +96,7 @@
                //Control.Send(CommandType_A.write, light);
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("brightness", light.brightness.ToString());
                Control.ins.SendWriteCommand(light, d);
                Control.Ins.SendWriteCommand(light, d);
                light.fadeTime = barFadeTime.Progress;
            };
            dimmerBar.OnProgressChangedEvent = (sender, e) => {
@@ -106,14 +107,14 @@
                }   
                btnSwitch.IsSelected = e > 0 ? true : false;
                light.brightness = e;
                light.trait_on_off.value = e > 0 ? "on" : "off";
                light.trait_on_off.curValue = e > 0 ? "on" : "off";
                if (e == 0 || e == 100)
                {
                    //Control.Send(CommandType_A.write, this.light);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("brightness", light.brightness.ToString());
                    Control.ins.SendWriteCommand(light, d);
                    Control.Ins.SendWriteCommand(light, d);
                }
                else
                {
@@ -124,7 +125,7 @@
                        {
                            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                            d.Add("brightness", light.brightness.ToString());
                            Control.ins.SendWriteCommand(light, d);
                            Control.Ins.SendWriteCommand(light, d);
                        })
                        { IsBackground = true }.Start();
                    }
@@ -154,10 +155,10 @@
                }
                new System.Threading.Thread(() =>
                {
                    light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                    light.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", light.trait_on_off.value.ToString());
                    Control.ins.SendWriteCommand(light, d);
                    d.Add("on_off", light.trait_on_off.curValue.ToString());
                    Control.Ins.SendWriteCommand(light, d);
                })
                { IsBackground = true }.Start();
            };