HDL_ON/Entity/Function/Scene.cs
@@ -67,7 +67,7 @@ /// </summary> public string delay = "0"; /// <summary> /// 场景的最好一次执行时间 /// 场景的最后一次执行时间 /// </summary> public string LastExecutionTime = ""; @@ -346,7 +346,14 @@ /// </summary> public string GetDelayText() { string text = ""; var delayInt = 0; int.TryParse(delay,out delayInt); if(delayInt == 0) { return Language.StringByID(StringId.NoDelay); } string text = (delayInt / 60)+Language.StringByID(StringId.m)+(delayInt % 60)+Language.StringByID(StringId.s); return text; switch (delay) { case "0":