| | |
| | | string GetFunctionScnenInfo(Function sceneFunction) |
| | | { |
| | | string sceneFunctionInfo = Language.StringByID(StringId.Close); |
| | | if (sceneFunction.trait_on_off.value.ToString() == "off") |
| | | if (sceneFunction.trait_on_off.curValue.ToString() == "off") |
| | | return sceneFunctionInfo; |
| | | sceneFunctionInfo = ""; |
| | | Trait perTrait; |
| | | FunctionAttributes perTrait; |
| | | |
| | | switch (sceneFunction.functionType) |
| | | { |
| | | case FunctionType.AC: |
| | | sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.name == "mode").GetCurValueText(); |
| | | sceneFunctionInfo += " " + sceneFunction.function.Find((obj) => obj.name == "set_temperature").value.ToString() + |
| | | sceneFunction.function.Find((obj) => obj.name == "set_temperature").uintString; |
| | | sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.name == "fan").GetCurValueText(); |
| | | sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.key == "mode").GetCurValueText(); |
| | | sceneFunctionInfo += " " + sceneFunction.function.Find((obj) => obj.key == "set_temperature").curValue.ToString() + |
| | | sceneFunction.function.Find((obj) => obj.key == "set_temperature").uintString; |
| | | sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.key == "fan").GetCurValueText(); |
| | | break; |
| | | case FunctionType.FloorHeating: |
| | | sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.name == "mode").GetCurValueText(); |
| | | sceneFunctionInfo += " " + sceneFunction.function.Find((obj) => obj.name == "set_temperature").value.ToString() + |
| | | sceneFunction.function.Find((obj) => obj.name == "set_temperature").uintString; |
| | | sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.key == "mode").GetCurValueText(); |
| | | sceneFunctionInfo += " " + sceneFunction.function.Find((obj) => obj.key == "set_temperature").curValue.ToString() + |
| | | sceneFunction.function.Find((obj) => obj.key == "set_temperature").uintString; |
| | | break; |
| | | case FunctionType.Dimmer: |
| | | perTrait = sceneFunction.function.Find((obj) => obj.name == "brightness"); |
| | | perTrait = sceneFunction.function.Find((obj) => obj.key == "brightness"); |
| | | if (perTrait != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.name == "brightness").value.ToString() + "%"; |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; |
| | | } |
| | | else |
| | | { |
| | |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | break; |
| | | case FunctionType.RGB: |
| | | perTrait = sceneFunction.function.Find((obj) => obj.name == "percent"); |
| | | perTrait = sceneFunction.function.Find((obj) => obj.key == "percent"); |
| | | if (perTrait != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.name == "brightness").value.ToString() + "%"; |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; |
| | | } |
| | | else |
| | | { |
| | |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | break; |
| | | case FunctionType.MotorCurtain: |
| | | perTrait = sceneFunction.function.Find((obj) => obj.name == "percent"); |
| | | perTrait = sceneFunction.function.Find((obj) => obj.key == "percent"); |
| | | if (perTrait != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.name == "percent").value.ToString() + "%"; |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.key == "percent").curValue.ToString() + "%"; |
| | | } |
| | | else |
| | | { |