wei
2020-11-27 e53a1951d6aa07ad22aad9816da4703496fcbccd
HDL_ON/UI/UI2/FuntionControlView/Electrical/SocketPageBLL.cs
@@ -18,7 +18,7 @@
                {
                    if (bodyView == null)
                        return;
                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uFan.trait_on_off.value.ToString() == "on";
                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uFan.trait_on_off.curValue.ToString() == "on";
                }
                catch (Exception ex)
                {
@@ -63,10 +63,10 @@
                new System.Threading.Thread(() =>
                {
                    socketFunction.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                    socketFunction.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    //Control.Send(CommandType_A.write, this.socketFunction);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", socketFunction.trait_on_off.value.ToString());
                    d.Add("on_off", socketFunction.trait_on_off.curValue.ToString());
                    Control.Ins.SendWriteCommand(socketFunction, d);
                })
                { IsBackground = true }.Start();
@@ -77,10 +77,10 @@
                new System.Threading.Thread(() =>
                {
                    socketFunction.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                    socketFunction.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    //Control.Send(CommandType_A.write, this.socketFunction);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", socketFunction.trait_on_off.value.ToString());
                    d.Add("on_off", socketFunction.trait_on_off.curValue.ToString());
                    Control.Ins.SendWriteCommand(socketFunction, d);
                })
                { IsBackground = true }.Start();