wei
2020-11-27 e53a1951d6aa07ad22aad9816da4703496fcbccd
HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
@@ -17,7 +17,7 @@
                {
                    if (bodyView == null)
                        return;
                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.trait_on_off.value.ToString() == "on";
                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.trait_on_off.curValue.ToString() == "on";
                }
                catch (Exception ex)
                {
@@ -62,9 +62,9 @@
                btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
                new System.Threading.Thread(() =>
                {
                    light.trait_on_off.value = btnSwitchIcon.IsSelected ? "on" : "off";
                    light.trait_on_off.curValue = btnSwitchIcon.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", light.trait_on_off.value.ToString());
                    d.Add("on_off", light.trait_on_off.curValue.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(light, d);
                })
                { IsBackground = true }.Start();
@@ -74,9 +74,9 @@
                btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                    light.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", light.trait_on_off.value.ToString());
                    d.Add("on_off", light.trait_on_off.curValue.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(light, d);
                    //Control.Send(CommandType_A.write, light);
                })