JLChen
2020-12-09 e87985ec1dcb69beedaf9f95e8e7aba14b7c08d6
HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
@@ -1,10 +1,68 @@
using System;
using System.Collections.Generic;
using Shared;
namespace HDL_ON.UI.UI2.Intelligence.Automation
{
    public class LogicMethod
    {
        /// <summary>
        /// 表示是条件
        /// </summary>
        public const string condition_if = "条件";
        /// <summary>
        /// 表示是目标
        /// </summary>
        public const string target_if = "目标";
        /// <summary>
        /// 移除所有"Logic"界面
        /// </summary>
        public static void RemoveAllView()
        {
            MainPage.BasePageView.RemoveViewByTag("Logic");
        }
        /// <summary> Converts an array of bytes into a formatted string of hex digits (ex: E4 CA B2)</summary>
        /// <param name="data"> The array of bytes to be translated into a string of hex digits. </param>
        /// <returns> Returns a well formatted string of hex digits with spacing. </returns>
        static string byteArrayToHexString(byte[] data)
        {
            System.Text.StringBuilder sb = new System.Text.StringBuilder();
            foreach (byte b in data)
            {
                sb.Append(Convert.ToString(b, 16).PadLeft(2, '0'));
            }
            return sb.ToString().ToUpper();
        }
        /**
  * int转byte[]
  * 该方法将一个int类型的数据转换为byte[]形式,因为int为32bit,而byte为8bit所以在进行类型转换时,知会获取低8位,
  * 丢弃高24位。通过位移的方式,将32bit的数据转换成4个8bit的数据。注意 &0xff,在这当中,&0xff简单理解为一把剪刀,
  * 将想要获取的8位数据截取出来。
  * @param i 一个int数字
  * @return byte[]
  */
        public static byte[] int2ByteArray(int i)
        {
            byte[] result = new byte[4];
            result[0] = (byte)((i >> 24) & 0xFF);
            result[1] = (byte)((i >> 16) & 0xFF);
            result[2] = (byte)((i >> 8) & 0xFF);
            result[3] = (byte)(i & 0xFF);
            return result;
        }
        /// <summary>
        /// 获取时间戳
        /// </summary>
        /// <returns></returns>
        static int getTimeStamp()
        {
            TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0);
            return (int)ts.TotalSeconds;
        }
        /// <summary>
        /// 生成逻辑sid方法
        /// </summary>
@@ -17,38 +75,28 @@
                DateTime dt = DateTime.Now;
                DateTime startTime = TimeZoneInfo.ConvertTimeToUtc(new DateTime(2020, 1, 1));
                long m = (long)((dt - startTime).TotalMilliseconds / 10);
                string sTimeSpan = "00000000";
                string sTimeSpan = byteArrayToHexString(int2ByteArray(getTimeStamp()));
                byte[] arry = new byte[4];
                arry[0] = (byte)(m & 0xFF);
                arry[1] = (byte)((m & 0xFF00) >> 8);
                arry[2] = (byte)((m & 0xFF0000) >> 16);
                arry[3] = (byte)((m >> 24) & 0xFF);
                sTimeSpan = arry[0].ToString("X2") + arry[1].ToString("X2") + arry[2].ToString("X2") + arry[3].ToString("X2");
                if (sTimeSpan.Length > 8)
                {
                    sTimeSpan = sTimeSpan.Substring(0, 8);
                }
                else
                {
                    sTimeSpan = "00000000";
                }
                logicId = sOidBeginsWith + sTimeSpan;
                logicId += "0A";
                logicId += "0A01";
                //0A01 物模型为逻辑, 0001 表示 1 号逻辑功能
                int iTopLogicId = 1;
                logicId += "15";
                logicId += "1501";
                //1501 物模型为逻辑, 0001 表示 1 号逻辑功能
                int maxId = 1;
                Random random = new Random();
                iTopLogicId = random.Next(0, 255);
                iTopLogicId += random.Next(0, 255);
                logicId += iTopLogicId.ToString("X4");//逻辑号 两个byte
                logicId += "1100";
                for (int i = 0; i < Logic.LogicList.Count; i++)
                {
                    string s = Logic.LogicList[i].sid.Substring(20, 4);
                    int iThisSceneId = Convert.ToInt16(s, 16);
                    if (iThisSceneId > maxId)
                        maxId = iThisSceneId ;
                }
                logicId += (maxId+1).ToString("X4");//逻辑号 两个byte
                logicId += "0000";
            }
            catch
            {
@@ -56,6 +104,7 @@
            }
            return logicId;
        }
        /// <summary>
        /// 封装Dictionary对象
        /// </summary>
@@ -72,10 +121,312 @@
            //添加键值
            dic.Add(key, value);
        }
        /// <summary>
        /// 获取网关房间列表
        /// </summary>
        /// <returns></returns>
        public static List<HDL_ON.Entity.Room> GetGatewayRoomList()
        {
            return HDL_ON.Entity.DB_ResidenceData.residenceData.Rooms;
        }
        /// <summary>
        /// 获取网关房间列表
        /// </summary>
        /// <returns></returns>
        public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name)
        {
        public static void InputCondition() {
            List<Entity.Room> roomList = new List<Entity.Room>();
            Entity.Room room1 = new Entity.Room();
            room1.roomName = name;//默认一个房间名为:全部区域
            room1.uid = "全部区域";//默认sid用识别该房间
            roomList.Add(room1);//默认添加到房间列表里
            var roomLists = GetGatewayRoomList();
            foreach (var room in roomLists)
            {
                roomList.Add(room);
            }
            return roomList;
        }
        /// <summary>
        /// 获取网关设备列表
        /// </summary>
        /// <returns></returns>
        public static List<HDL_ON.Entity.Function> GetGatewayDeviceList()
        {
            return HDL_ON.Entity.DB_ResidenceData.functionList.GetAllFunction();
        }
        /// <summary>
        /// 获取网关场景列表
        /// </summary>
        /// <returns></returns>
        public static List<HDL_ON.Entity.Scene> GetSceneList()
        {
           return  HDL_ON.Entity.DB_ResidenceData.functionList.scenes;
        }
        /// <summary>
        /// 获取房间的设备列表
        /// </summary>
        /// <param name="room">当前房间</param>
        /// <returns></returns>
        public static List<HDL_ON.Entity.Function> GetRoomDevice(HDL_ON.Entity.Room room)
        {
            List<HDL_ON.Entity.Function> deviceLists = new List<Entity.Function>();
            List<HDL_ON.Entity.Function> lists = GetGatewayDeviceList();
            foreach (var dev in lists)
            {
                if (dev.roomIds.Find((id) => id == room.uid) != null)
                {
                    deviceLists.Add(dev);
                }
                if (room.uid == "全部区域")
                {
                    //房间名为全部区域时,显示网关全部设备
                    deviceLists = lists;
                }
            }
            return deviceLists;
        }
        /// <summary>
        /// 获取当个设备
        /// </summary>
        /// <param name="sid">设备唯一标识</param>
        /// <returns></returns>
        public static HDL_ON.Entity.Function GetDevice(string sid)
        {
            HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown"};
            List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList();
            foreach (var dev in deviceLists)
            {
                if (dev.sid == sid)
                {
                    device = dev;
                    break;
                }
            }
            return device;
        }
        /// <summary>
        /// 获取当个场景
        /// </summary>
        /// <param name="sid">场景唯一标识</param>
        /// <returns></returns>
        public static HDL_ON.Entity.Scene GetSecne(string sid)
        {
            HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown"};
            List<HDL_ON.Entity.Scene> sceneLists = GetSceneList();
            foreach (var sce in sceneLists)
            {
                if (sce.sid == sid)
                {
                    scene = sce;
                    break;
                }
            }
            return scene;
        }
        /// <summary>
        /// 获取房间名(即是=区域名称)
        /// </summary>
        /// <param name="device">设备</param>
        /// <returns></returns>
        public static string GetGetRoomName(HDL_ON.Entity.Function device)
        {
            string roomName = "";
            List<HDL_ON.Entity.Room> roomLists = GetGatewayRoomList();
            foreach (var dev in device.roomIds)
            {
                var room = roomLists.Find((c) => c.uid == dev);
                if (room != null)
                {
                    roomName += room.floorName + "." + room.roomName + ",";
                }
            }
            return roomName.TrimEnd(',');
        }
        /// <summary>
        /// 获取设备类型图标
        /// </summary>
        /// <param name="functionType">设备类型</param>
        /// <returns></returns>
        public static string GetIconPath(FunctionType functionType)
        {
            string strPath = "";
            switch (functionType)
            {
                case FunctionType.Relay:
                case FunctionType.RGB:
                case FunctionType.RGBW:
                case FunctionType.ColorTemperature:
                case FunctionType.Dimmer:
                    {
                        strPath = "LogicIcon/lightloguc.png";
                    }
                    break;
                case FunctionType.Curtain:
                case FunctionType.RollingShutter:
                case FunctionType.MotorCurtain:
                    {
                        strPath = "LogicIcon/curtainlogic.png";
                    }
                    break;
                case FunctionType.AC:
                    {
                        strPath = "LogicIcon/airconditionerlogic.png";
                    }
                    break;
                case FunctionType.FloorHeating:
                    {
                        strPath = "LogicIcon/heatlogic.png";
                    }
                    break;
            }
            return strPath;
        }
        /// <summary>
        /// 设备类型的列表(灯光类,窗帘类。。。)
        /// </summary>
        /// <param name="deviceList">设备列表</param>
        /// <returns></returns>
        public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList)
        {
            List<string> deviceStrTypeList = new List<string>();
            deviceStrTypeList.Clear();
            var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer|| device.functionType == FunctionType.ColorTemperature || device.functionType == FunctionType.RGB|| device.functionType == FunctionType.RGBW);
            if (lightjosn != null)
            {
                deviceStrTypeList.Add(Language.StringByID(StringId.Lights));
            }
            var curtainjosn = deviceList.Find((device) => device.functionType ==FunctionType.Curtain|| device.functionType == FunctionType.MotorCurtain|| device.functionType == FunctionType.RollingShutter);
            if (curtainjosn != null)
            {
                deviceStrTypeList.Add(Language.StringByID(StringId.Curtain));
            }
            var ac = deviceList.Find((device) => device.functionType == FunctionType.AC);
            if (ac != null)
            {
                deviceStrTypeList.Add(Language.StringByID(StringId.AC));
            }
            var floorHeating = deviceList.Find((device) => device.functionType == FunctionType.FloorHeating);
            if (floorHeating != null)
            {
                deviceStrTypeList.Add(Language.StringByID(StringId.FloorHeating));
            }
            return deviceStrTypeList;
        }
        /// <summary>
        /// 设备类型FunctionType列表
        /// </summary>
        /// <param name="deviceType">设备类型(灯光类,窗帘类。)</param>
        /// <returns></returns>
        public static List<FunctionType> GetDeviceTypeFunctionList(string deviceType)
        {
            List<FunctionType> functionTypeList = new List<FunctionType>();
            if (deviceType == Language.StringByID(StringId.Lights))
            {
                functionTypeList.Add(FunctionType.Relay);
                functionTypeList.Add(FunctionType.Dimmer);
                functionTypeList.Add(FunctionType.RGB);
                functionTypeList.Add(FunctionType.RGBW);
                functionTypeList.Add(FunctionType.ColorTemperature);
            }
            else if (deviceType == Language.StringByID(StringId.Curtain))
            {
                functionTypeList.Add(FunctionType.Curtain);
                functionTypeList.Add(FunctionType.RollingShutter);
                functionTypeList.Add(FunctionType.MotorCurtain);
            }
            else if (deviceType == Language.StringByID(StringId.AC))
            {
                functionTypeList.Add(FunctionType.AC);
            }
            else if (deviceType == Language.StringByID(StringId.FloorHeating))
            {
                functionTypeList.Add(FunctionType.FloorHeating);
            }
            return functionTypeList;
        }
        /// <summary>
        /// 条件/目标支持设备
        /// </summary>
        /// <returns></returns>
        public static List<FunctionType> GetSupportEquipment(string if_type)
        {
            List<FunctionType> deviceTypeList = new List<FunctionType>();
            switch (if_type) {
                case condition_if: {
                        deviceTypeList.Add(FunctionType.Relay);
                        deviceTypeList.Add(FunctionType.RGB);
                        deviceTypeList.Add(FunctionType.RGBW);
                        deviceTypeList.Add(FunctionType.Dimmer);
                        deviceTypeList.Add(FunctionType.ColorTemperature);
                        deviceTypeList.Add(FunctionType.Curtain);
                        deviceTypeList.Add(FunctionType.RollingShutter);
                        deviceTypeList.Add(FunctionType.MotorCurtain);
                        deviceTypeList.Add(FunctionType.AC);
                        deviceTypeList.Add(FunctionType.FloorHeating);
                    }
                    break;
                case target_if:
                    {
                        deviceTypeList.Add(FunctionType.Relay);
                        deviceTypeList.Add(FunctionType.RGB);
                        deviceTypeList.Add(FunctionType.RGBW);
                        deviceTypeList.Add(FunctionType.Dimmer);
                        deviceTypeList.Add(FunctionType.ColorTemperature);
                        deviceTypeList.Add(FunctionType.Curtain);
                        deviceTypeList.Add(FunctionType.RollingShutter);
                        deviceTypeList.Add(FunctionType.MotorCurtain);
                        deviceTypeList.Add(FunctionType.AC);
                        deviceTypeList.Add(FunctionType.FloorHeating);
                    }
                    break;
            }
            return deviceTypeList;
        }
        /// <summary>
        /// 显示的设备列表
        /// </summary>
        /// <param name="functionType">源数据列表1</param>
        /// <param name="deviceList">源数据列表2</param>
        /// <returns></returns>
        public static List<Entity.Function> GetShowDeviceList(List<FunctionType> functionType, List<HDL_ON.Entity.Function> deviceList)
        {
            List<HDL_ON.Entity.Function> devList = new List<Entity.Function>();
            foreach (var dev in deviceList)
            {
                if (functionType.Contains(dev.functionType))
                {
                    ///过滤掉不需要显示的设备
                    devList.Add(dev);
                }
            }
            return devList;
        }
        /// <summary>
        /// 返回最终支持显示出来的设备列表
        /// </summary>
        /// <param name="room">当前房间</param>
        /// <param name="str">判断符(表示=输入设备和输出设备)</param>
        /// <returns></returns>
        public static List<Entity.Function> GetFunctionDeviceList(Entity.Room room, string str)
        {
            List<FunctionType> functionTypeList = GetSupportEquipment(str);
            //返回房间设备列表
            var roomDeviceList = GetRoomDevice(room);
            //返回最终支持显示出来的设备列表
            var list = GetShowDeviceList(functionTypeList, roomDeviceList);
            return list;
        }
    }
}