| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.UI.UI2.Intelligence.Automation |
| | | { |
| | | |
| | | public class LogicMethod |
| | | { |
| | | /// <summary> |
| | | /// 表示是条件 |
| | | /// </summary> |
| | | public const string condition_if = "条件"; |
| | | /// <summary> |
| | | /// 表示是目标 |
| | | /// </summary> |
| | | public const string target_if = "目标"; |
| | | /// <summary> |
| | | /// 移除所有"Logic"界面 |
| | | /// </summary> |
| | | public static void RemoveAllView() |
| | | { |
| | | MainPage.BasePageView.RemoveViewByTag("Logic"); |
| | | } |
| | | |
| | | /// <summary> Converts an array of bytes into a formatted string of hex digits (ex: E4 CA B2)</summary> |
| | | /// <param name="data"> The array of bytes to be translated into a string of hex digits. </param> |
| | | /// <returns> Returns a well formatted string of hex digits with spacing. </returns> |
| | | static string byteArrayToHexString(byte[] data) |
| | | { |
| | | System.Text.StringBuilder sb = new System.Text.StringBuilder(); |
| | | foreach (byte b in data) |
| | | { |
| | | sb.Append(Convert.ToString(b, 16).PadLeft(2, '0')); |
| | | } |
| | | |
| | | return sb.ToString().ToUpper(); |
| | | } |
| | | |
| | | /** |
| | | * int转byte[] |
| | | * 该方法将一个int类型的数据转换为byte[]形式,因为int为32bit,而byte为8bit所以在进行类型转换时,知会获取低8位, |
| | | * 丢弃高24位。通过位移的方式,将32bit的数据转换成4个8bit的数据。注意 &0xff,在这当中,&0xff简单理解为一把剪刀, |
| | | * 将想要获取的8位数据截取出来。 |
| | | * @param i 一个int数字 |
| | | * @return byte[] |
| | | */ |
| | | public static byte[] int2ByteArray(int i) |
| | | { |
| | | byte[] result = new byte[4]; |
| | | result[0] = (byte)((i >> 24) & 0xFF); |
| | | result[1] = (byte)((i >> 16) & 0xFF); |
| | | result[2] = (byte)((i >> 8) & 0xFF); |
| | | result[3] = (byte)(i & 0xFF); |
| | | return result; |
| | | } |
| | | /// <summary> |
| | | /// 获取时间戳 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | static int getTimeStamp() |
| | | { |
| | | TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0); |
| | | return (int)ts.TotalSeconds; |
| | | } |
| | | /// <summary> |
| | | /// 生成逻辑sid方法 |
| | | /// </summary> |
| | |
| | | DateTime dt = DateTime.Now; |
| | | DateTime startTime = TimeZoneInfo.ConvertTimeToUtc(new DateTime(2020, 1, 1)); |
| | | long m = (long)((dt - startTime).TotalMilliseconds / 10); |
| | | string sTimeSpan = "00000000"; |
| | | string sTimeSpan = byteArrayToHexString(int2ByteArray(getTimeStamp())); |
| | | |
| | | byte[] arry = new byte[4]; |
| | | arry[0] = (byte)(m & 0xFF); |
| | | arry[1] = (byte)((m & 0xFF00) >> 8); |
| | | arry[2] = (byte)((m & 0xFF0000) >> 16); |
| | | arry[3] = (byte)((m >> 24) & 0xFF); |
| | | sTimeSpan = arry[0].ToString("X2") + arry[1].ToString("X2") + arry[2].ToString("X2") + arry[3].ToString("X2"); |
| | | |
| | | |
| | | if (sTimeSpan.Length > 8) |
| | | { |
| | | sTimeSpan = sTimeSpan.Substring(0, 8); |
| | | } |
| | | else |
| | | { |
| | | sTimeSpan = "00000000"; |
| | | } |
| | | |
| | | |
| | | logicId = sOidBeginsWith + sTimeSpan; |
| | | |
| | | logicId += "0A"; |
| | | logicId += "0A01"; |
| | | //0A01 物模型为逻辑, 0001 表示 1 号逻辑功能 |
| | | int iTopLogicId = 1; |
| | | logicId += "15"; |
| | | logicId += "1501"; |
| | | //1501 物模型为逻辑, 0001 表示 1 号逻辑功能 |
| | | int maxId = 1; |
| | | |
| | | Random random = new Random(); |
| | | iTopLogicId = random.Next(0, 255); |
| | | iTopLogicId += random.Next(0, 255); |
| | | |
| | | logicId += iTopLogicId.ToString("X4");//逻辑号 两个byte |
| | | logicId += "1100"; |
| | | for (int i = 0; i < Logic.LogicList.Count; i++) |
| | | { |
| | | string s = Logic.LogicList[i].sid.Substring(20, 4); |
| | | int iThisSceneId = Convert.ToInt16(s, 16); |
| | | if (iThisSceneId > maxId) |
| | | maxId = iThisSceneId ; |
| | | } |
| | | |
| | | logicId += (maxId+1).ToString("X4");//逻辑号 两个byte |
| | | logicId += "0000"; |
| | | } |
| | | catch |
| | | { |
| | |
| | | } |
| | | return logicId; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 封装Dictionary对象 |
| | | /// </summary> |
| | |
| | | //添加键值 |
| | | dic.Add(key, value); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取网关房间列表 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public static List<HDL_ON.Entity.Room> GetGatewayRoomList() |
| | | { |
| | | return HDL_ON.Entity.DB_ResidenceData.residenceData.Rooms; |
| | | } |
| | | /// <summary> |
| | | /// 获取网关房间列表 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name) |
| | | { |
| | | |
| | | public static void InputCondition() { |
| | | List<Entity.Room> roomList = new List<Entity.Room>(); |
| | | Entity.Room room1 = new Entity.Room(); |
| | | room1.roomName = name;//默认一个房间名为:全部区域 |
| | | room1.uid = "全部区域";//默认sid用识别该房间 |
| | | roomList.Add(room1);//默认添加到房间列表里 |
| | | var roomLists = GetGatewayRoomList(); |
| | | foreach (var room in roomLists) |
| | | { |
| | | roomList.Add(room); |
| | | } |
| | | |
| | | return roomList; |
| | | } |
| | | /// <summary> |
| | | /// 获取网关设备列表 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public static List<HDL_ON.Entity.Function> GetGatewayDeviceList() |
| | | { |
| | | return HDL_ON.Entity.DB_ResidenceData.functionList.GetAllFunction(); |
| | | } |
| | | /// <summary> |
| | | /// 获取网关场景列表 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public static List<HDL_ON.Entity.Scene> GetSceneList() |
| | | { |
| | | return HDL_ON.Entity.DB_ResidenceData.functionList.scenes; |
| | | } |
| | | /// <summary> |
| | | /// 获取房间的设备列表 |
| | | /// </summary> |
| | | /// <param name="room">当前房间</param> |
| | | /// <returns></returns> |
| | | public static List<HDL_ON.Entity.Function> GetRoomDevice(HDL_ON.Entity.Room room) |
| | | { |
| | | List<HDL_ON.Entity.Function> deviceLists = new List<Entity.Function>(); |
| | | List<HDL_ON.Entity.Function> lists = GetGatewayDeviceList(); |
| | | foreach (var dev in lists) |
| | | { |
| | | if (dev.roomIds.Find((id) => id == room.uid) != null) |
| | | { |
| | | deviceLists.Add(dev); |
| | | } |
| | | if (room.uid == "全部区域") |
| | | { |
| | | //房间名为全部区域时,显示网关全部设备 |
| | | deviceLists = lists; |
| | | } |
| | | |
| | | } |
| | | return deviceLists; |
| | | } |
| | | /// <summary> |
| | | /// 获取当个设备 |
| | | /// </summary> |
| | | /// <param name="sid">设备唯一标识</param> |
| | | /// <returns></returns> |
| | | public static HDL_ON.Entity.Function GetDevice(string sid) |
| | | { |
| | | HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown"}; |
| | | List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList(); |
| | | foreach (var dev in deviceLists) |
| | | { |
| | | if (dev.sid == sid) |
| | | { |
| | | device = dev; |
| | | break; |
| | | } |
| | | } |
| | | return device; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取当个场景 |
| | | /// </summary> |
| | | /// <param name="sid">场景唯一标识</param> |
| | | /// <returns></returns> |
| | | public static HDL_ON.Entity.Scene GetSecne(string sid) |
| | | { |
| | | HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown"}; |
| | | List<HDL_ON.Entity.Scene> sceneLists = GetSceneList(); |
| | | foreach (var sce in sceneLists) |
| | | { |
| | | if (sce.sid == sid) |
| | | { |
| | | scene = sce; |
| | | break; |
| | | } |
| | | } |
| | | return scene; |
| | | } |
| | | /// <summary> |
| | | /// 获取房间名(即是=区域名称) |
| | | /// </summary> |
| | | /// <param name="device">设备</param> |
| | | /// <returns></returns> |
| | | public static string GetGetRoomName(HDL_ON.Entity.Function device) |
| | | { |
| | | string roomName = ""; |
| | | List<HDL_ON.Entity.Room> roomLists = GetGatewayRoomList(); |
| | | |
| | | foreach (var dev in device.roomIds) |
| | | { |
| | | var room = roomLists.Find((c) => c.uid == dev); |
| | | if (room != null) |
| | | { |
| | | roomName += room.floorName + "." + room.roomName + ","; |
| | | } |
| | | } |
| | | |
| | | return roomName.TrimEnd(','); |
| | | } |
| | | /// <summary> |
| | | /// 获取设备类型图标 |
| | | /// </summary> |
| | | /// <param name="functionType">设备类型</param> |
| | | /// <returns></returns> |
| | | public static string GetIconPath(FunctionType functionType) |
| | | { |
| | | string strPath = ""; |
| | | switch (functionType) |
| | | { |
| | | case FunctionType.Relay: |
| | | case FunctionType.RGB: |
| | | case FunctionType.RGBW: |
| | | case FunctionType.ColorTemperature: |
| | | case FunctionType.Dimmer: |
| | | { |
| | | strPath = "LogicIcon/lightloguc.png"; |
| | | } |
| | | break; |
| | | case FunctionType.Curtain: |
| | | case FunctionType.RollingShutter: |
| | | case FunctionType.MotorCurtain: |
| | | { |
| | | strPath = "LogicIcon/curtainlogic.png"; |
| | | } |
| | | break; |
| | | case FunctionType.AC: |
| | | { |
| | | strPath = "LogicIcon/airconditionerlogic.png"; |
| | | } |
| | | break; |
| | | case FunctionType.FloorHeating: |
| | | { |
| | | strPath = "LogicIcon/heatlogic.png"; |
| | | } |
| | | break; |
| | | |
| | | } |
| | | return strPath; |
| | | } |
| | | /// <summary> |
| | | /// 设备类型的列表(灯光类,窗帘类。。。) |
| | | /// </summary> |
| | | /// <param name="deviceList">设备列表</param> |
| | | /// <returns></returns> |
| | | public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList) |
| | | { |
| | | List<string> deviceStrTypeList = new List<string>(); |
| | | deviceStrTypeList.Clear(); |
| | | var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer|| device.functionType == FunctionType.ColorTemperature || device.functionType == FunctionType.RGB|| device.functionType == FunctionType.RGBW); |
| | | if (lightjosn != null) |
| | | { |
| | | deviceStrTypeList.Add(Language.StringByID(StringId.Lights)); |
| | | } |
| | | |
| | | var curtainjosn = deviceList.Find((device) => device.functionType ==FunctionType.Curtain|| device.functionType == FunctionType.MotorCurtain|| device.functionType == FunctionType.RollingShutter); |
| | | if (curtainjosn != null) |
| | | { |
| | | deviceStrTypeList.Add(Language.StringByID(StringId.Curtain)); |
| | | } |
| | | |
| | | var ac = deviceList.Find((device) => device.functionType == FunctionType.AC); |
| | | if (ac != null) |
| | | { |
| | | deviceStrTypeList.Add(Language.StringByID(StringId.AC)); |
| | | } |
| | | var floorHeating = deviceList.Find((device) => device.functionType == FunctionType.FloorHeating); |
| | | if (floorHeating != null) |
| | | { |
| | | deviceStrTypeList.Add(Language.StringByID(StringId.FloorHeating)); |
| | | } |
| | | return deviceStrTypeList; |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 设备类型FunctionType列表 |
| | | /// </summary> |
| | | /// <param name="deviceType">设备类型(灯光类,窗帘类。)</param> |
| | | /// <returns></returns> |
| | | public static List<FunctionType> GetDeviceTypeFunctionList(string deviceType) |
| | | { |
| | | List<FunctionType> functionTypeList = new List<FunctionType>(); |
| | | if (deviceType == Language.StringByID(StringId.Lights)) |
| | | { |
| | | functionTypeList.Add(FunctionType.Relay); |
| | | functionTypeList.Add(FunctionType.Dimmer); |
| | | functionTypeList.Add(FunctionType.RGB); |
| | | functionTypeList.Add(FunctionType.RGBW); |
| | | functionTypeList.Add(FunctionType.ColorTemperature); |
| | | } |
| | | else if (deviceType == Language.StringByID(StringId.Curtain)) |
| | | { |
| | | functionTypeList.Add(FunctionType.Curtain); |
| | | functionTypeList.Add(FunctionType.RollingShutter); |
| | | functionTypeList.Add(FunctionType.MotorCurtain); |
| | | } |
| | | else if (deviceType == Language.StringByID(StringId.AC)) |
| | | { |
| | | functionTypeList.Add(FunctionType.AC); |
| | | } |
| | | else if (deviceType == Language.StringByID(StringId.FloorHeating)) |
| | | { |
| | | functionTypeList.Add(FunctionType.FloorHeating); |
| | | } |
| | | return functionTypeList; |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 条件/目标支持设备 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public static List<FunctionType> GetSupportEquipment(string if_type) |
| | | { |
| | | List<FunctionType> deviceTypeList = new List<FunctionType>(); |
| | | switch (if_type) { |
| | | case condition_if: { |
| | | deviceTypeList.Add(FunctionType.Relay); |
| | | deviceTypeList.Add(FunctionType.RGB); |
| | | deviceTypeList.Add(FunctionType.RGBW); |
| | | deviceTypeList.Add(FunctionType.Dimmer); |
| | | deviceTypeList.Add(FunctionType.ColorTemperature); |
| | | deviceTypeList.Add(FunctionType.Curtain); |
| | | deviceTypeList.Add(FunctionType.RollingShutter); |
| | | deviceTypeList.Add(FunctionType.MotorCurtain); |
| | | deviceTypeList.Add(FunctionType.AC); |
| | | deviceTypeList.Add(FunctionType.FloorHeating); |
| | | } |
| | | break; |
| | | case target_if: |
| | | { |
| | | deviceTypeList.Add(FunctionType.Relay); |
| | | deviceTypeList.Add(FunctionType.RGB); |
| | | deviceTypeList.Add(FunctionType.RGBW); |
| | | deviceTypeList.Add(FunctionType.Dimmer); |
| | | deviceTypeList.Add(FunctionType.ColorTemperature); |
| | | deviceTypeList.Add(FunctionType.Curtain); |
| | | deviceTypeList.Add(FunctionType.RollingShutter); |
| | | deviceTypeList.Add(FunctionType.MotorCurtain); |
| | | deviceTypeList.Add(FunctionType.AC); |
| | | deviceTypeList.Add(FunctionType.FloorHeating); |
| | | } |
| | | break; |
| | | } |
| | | return deviceTypeList; |
| | | } |
| | | /// <summary> |
| | | /// 显示的设备列表 |
| | | /// </summary> |
| | | /// <param name="functionType">源数据列表1</param> |
| | | /// <param name="deviceList">源数据列表2</param> |
| | | /// <returns></returns> |
| | | public static List<Entity.Function> GetShowDeviceList(List<FunctionType> functionType, List<HDL_ON.Entity.Function> deviceList) |
| | | { |
| | | List<HDL_ON.Entity.Function> devList = new List<Entity.Function>(); |
| | | foreach (var dev in deviceList) |
| | | { |
| | | if (functionType.Contains(dev.functionType)) |
| | | { |
| | | ///过滤掉不需要显示的设备 |
| | | devList.Add(dev); |
| | | } |
| | | } |
| | | return devList; |
| | | } |
| | | /// <summary> |
| | | /// 返回最终支持显示出来的设备列表 |
| | | /// </summary> |
| | | /// <param name="room">当前房间</param> |
| | | /// <param name="str">判断符(表示=输入设备和输出设备)</param> |
| | | /// <returns></returns> |
| | | public static List<Entity.Function> GetFunctionDeviceList(Entity.Room room, string str) |
| | | { |
| | | List<FunctionType> functionTypeList = GetSupportEquipment(str); |
| | | //返回房间设备列表 |
| | | var roomDeviceList = GetRoomDevice(room); |
| | | //返回最终支持显示出来的设备列表 |
| | | var list = GetShowDeviceList(functionTypeList, roomDeviceList); |
| | | return list; |
| | | } |
| | | } |
| | | } |