wei
2020-12-24 eb3a71699bcf371db801165e3af65951b1292706
HDL_ON/Common/ApiUtlis.cs
@@ -159,38 +159,36 @@
                        {
                            deviceList = new DevcieApiPack();
                        }
                        {
                            if (FunctionList.List.GetDeviceFunctionList().Count > 0)
                            {
                                for (int i = 0; i < FunctionList.List.GetDeviceFunctionList().Count;)
                            for (int i = 0; i < FunctionList.List.GetDeviceFunctionList().Count;)
                            {
                                var localFunction = FunctionList.List.GetDeviceFunctionList()[i];
                                if (localFunction.functionCategory == FunctionCategory.Music)
                                {
                                    var localFunction = FunctionList.List.GetDeviceFunctionList()[i];
                                    if (localFunction.functionCategory == FunctionCategory.Music)
                                    i++;
                                    continue;
                                }
                                var newFunction = deviceList.list.Find((obj) => obj.deviceId == localFunction.deviceId);
                                if (newFunction == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                                {
                                    FunctionList.List.DeleteFunction(localFunction);
                                }
                                else
                                {
                                    MainPage.Log($"deviceType:{localFunction.spk} local:{localFunction.modifyTime} server:{newFunction.modifyTime}");
                                    i++;
                                    if (localFunction.modifyTime != newFunction.modifyTime)
                                    {
                                        i++;
                                        continue;
                                        //可优化
                                        localFunction.name = newFunction.name;
                                        localFunction.collect = newFunction.collect;
                                        localFunction.modifyTime = newFunction.modifyTime;
                                        localFunction.roomIds = newFunction.roomIds;
                                        localFunction.bus = newFunction.bus;
                                        localFunction.SaveFunctionFile();
                                    }
                                    var newFunction = deviceList.list.Find((obj) => obj.deviceId == localFunction.deviceId);
                                    if (newFunction == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                                    {
                                        FunctionList.List.DeleteFunction(localFunction);
                                    }
                                    else
                                    {
                                        MainPage.Log($"deviceType:{localFunction.spk} local:{localFunction.modifyTime} server:{newFunction.modifyTime}");
                                        i++;
                                        if (localFunction.modifyTime != newFunction.modifyTime)
                                        {
                                            //可优化
                                            localFunction.name = newFunction.name;
                                            localFunction.collect = newFunction.collect;
                                            localFunction.modifyTime = newFunction.modifyTime;
                                            localFunction.roomIds = newFunction.roomIds;
                                            localFunction.bus = newFunction.bus;
                                            localFunction.SaveFunctionFile();
                                        }
                                        deviceList.list.Remove(newFunction);//操作完的数据清理掉,剩下的就是新增的功能
                                    }
                                    deviceList.list.Remove(newFunction);//操作完的数据清理掉,剩下的就是新增的功能
                                }
                            }
                            //处理剩下的新增功能
@@ -217,6 +215,7 @@
                        if (sceneList == null)
                        {
                            sceneList = new List<Scene>();
                        }
                            for (int i = 0; i < FunctionList.List.scenes.Count;)
                            {
                                var localScene = FunctionList.List.scenes[i];
@@ -226,29 +225,28 @@
                                    continue;
                                }
                                var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
                                if (newScene == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                            if (newScene == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                            {
                                FunctionList.List.DeleteScene(localScene, false);
                            }
                            else
                            {
                                i++;
                                if (localScene.modifyTime != newScene.modifyTime)
                                {
                                    FunctionList.List.DeleteScene(localScene, false);
                                    localScene.name = newScene.name;
                                    localScene.collect = newScene.collect;
                                    localScene.modifyTime = newScene.modifyTime;
                                    localScene.roomIds = newScene.roomIds;
                                    localScene.SaveSceneFile();
                                }
                                else
                                {
                                    i++;
                                    if (localScene.modifyTime != newScene.modifyTime)
                                    {
                                        localScene.name = newScene.name;
                                        localScene.collect = newScene.collect;
                                        localScene.modifyTime = newScene.modifyTime;
                                        localScene.roomIds = newScene.roomIds;
                                        localScene.SaveSceneFile();
                                    }
                                    sceneList.Remove(newScene);//操作完的数据清理掉,剩下的就是新增的功能
                                }
                                sceneList.Remove(newScene);//操作完的数据清理掉,剩下的就是新增的功能
                            }
                            //处理剩下的新增功能
                            foreach (var newScene in sceneList)
                            foreach (var tempScene in sceneList)
                            {
                                newScene.SaveSceneFile();
                                FunctionList.List.scenes.Add(newScene);
                                tempScene.SaveSceneFile();
                                FunctionList.List.scenes.Add(tempScene);
                            }
                        }
                        //如果是一端口需要提前下载场景数据,否则控制不了一端口场景