| | |
| | | temperatureView.btnState.Text = stateStr; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "set_temp"; |
| | | selectedState = device.spk + "_"+ keyVlaue; |
| | | |
| | | selectedState = device.spk + "_" + keyVlaue; |
| | | string set_temp_value = stateStr.Replace("℃", ""); |
| | | //数据封装 |
| | | AddDictionary(keyVlaue, set_temp_value); |
| | |
| | | string currText = acModehView.btnState.Text; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "mode"; |
| | | selectedState = device.spk + "_"+keyVlaue; |
| | | selectedState = device.spk + "_" + keyVlaue; |
| | | PublicInterface modeView = new PublicInterface(); |
| | | var modeListStr = modeView.GetViewList(keyVlaue); |
| | | modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText |
| | |
| | | temperatureView.btnState.Text = stateStr; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "set_temp"; |
| | | selectedState = device.spk + "_"+ keyVlaue; |
| | | selectedState = device.spk + "_" + keyVlaue; |
| | | string set_temp_value = stateStr.Replace("℃", ""); |
| | | //数据封装 |
| | | AddDictionary(keyVlaue, set_temp_value); |
| | |
| | | string currText = floorHeatingModehView.btnState.Text; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "mode"; |
| | | selectedState = device.spk + "_"+ keyVlaue; |
| | | selectedState = device.spk + "_" + keyVlaue; |
| | | PublicInterface modeView = new PublicInterface(); |
| | | var modeListStr = modeView.GetViewList("floorheatingmode"); |
| | | modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText |
| | |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, floorHeatingSwitchVie.btnState, temperatureView.btnState, floorHeatingModehView.btnState, null); |
| | | } |
| | | |
| | | #endregion |
| | | } |
| | | break; |
| | | case SPK.AirFreshStandard: |
| | | { |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView AirFreshSwitchVie = new LogicView.FunTypeView(); |
| | | AirFreshSwitchVie.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(AirFreshSwitchVie.FLayoutView()); |
| | | |
| | | ///风速 |
| | | LogicView.FunTypeView AirFreshSpeedView = new LogicView.FunTypeView(); |
| | | AirFreshSpeedView.frameLayout.Y = AirFreshSwitchVie.frameLayout.Bottom; |
| | | AirFreshSpeedView.btnText.TextID = StringId.speedLogic; |
| | | fLayout.AddChidren(AirFreshSpeedView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | AirFreshSwitchVie.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | |
| | | SwitchViewMethod(device, AirFreshSwitchVie.btnState, 2); |
| | | }; |
| | | ///风速点击事件 |
| | | AirFreshSpeedView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | //定义一个临时列表 |
| | | List<string> fanAttrList = new List<string>(); |
| | | //动态读取新风风速列表 |
| | | var fanAttr = device.GetAttribute(FunctionAttributeKey.FanSpeed); |
| | | foreach (var fanAttrValue in fanAttr.value) |
| | | { |
| | | switch (fanAttrValue) |
| | | { |
| | | case "high": |
| | | { |
| | | fanAttrList.Add(Language.StringByID(StringId.HighWindSpeed)); |
| | | } |
| | | break; |
| | | case "medium": |
| | | { |
| | | fanAttrList.Add(Language.StringByID(StringId.MiddleWindSpeed)); |
| | | } |
| | | break; |
| | | case "low": |
| | | { |
| | | |
| | | fanAttrList.Add(Language.StringByID(StringId.LowWindSpeed)); |
| | | } |
| | | break; |
| | | case "auto": |
| | | { |
| | | fanAttrList.Add(Language.StringByID(StringId.Auto)); |
| | | break; |
| | | } |
| | | |
| | | } |
| | | } |
| | | ///之前的状态文本 |
| | | string currText = AirFreshSpeedView.btnState.Text; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "fan"; |
| | | selectedState = device.spk + "_" + keyVlaue; |
| | | PublicInterface speedView = new PublicInterface(); |
| | | var speedListStr = fanAttrList;// speedView.GetViewList(keyVlaue); |
| | | speedView.SingleSelectionShow(this, speedListStr, Language.StringByID(StringId.speedLogic), currText |
| | | , (stateValue) => |
| | | { |
| | | //界面显示选中值 |
| | | AirFreshSpeedView.btnState.Text = stateValue; |
| | | //数据封装 |
| | | AddDictionary(keyVlaue, speedView.GetModeValueString(stateValue, keyVlaue)); |
| | | |
| | | }); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, AirFreshSwitchVie.btnState, AirFreshSpeedView.btnState, null, null); |
| | | } |
| | | |
| | | #endregion |
| | |
| | | } |
| | | case SPK.AcStandard: |
| | | case SPK.FloorHeatStandard: |
| | | case SPK.AirFreshStandard: |
| | | { |
| | | |
| | | //(空调/地热)做了一个特殊处理; |
| | | //做了一个特殊处理; |
| | | bool _bool = false; |
| | | for (int i = 0; i < dicSateteList.Count; i++) |
| | | { |
| | |
| | | diction.Add("value", "on"); |
| | | dicSateteList.Add(diction); |
| | | } |
| | | |
| | | |
| | | } |
| | | break; |
| | | } |
| | |
| | | |
| | | if (edit) |
| | | { |
| | | //更新延时时间 |
| | | outputDevice.delay = Logic.currlogic.output[index].delay; |
| | | //移除旧数据 |
| | | Logic.currlogic.output.RemoveAt(index); |
| | | //新数据插入旧数据的位置; |
| | |
| | | this.RemoveFromParent(); |
| | | return; |
| | | } |
| | | LogicMethod.RemoveAllView(); |
| | | LogicMethod.CurrLogicMethod.RemoveAllView(); |
| | | AddLogic addLogic = new AddLogic(); |
| | | MainPage.BasePageView.AddChidren(addLogic); |
| | | addLogic.Show(); |
| | | MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1; |
| | | }; |
| | | #endregion |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | ///开关=界面 |
| | | /// </summary> |
| | | /// <param name="fLayout"></param> |
| | | /// <param name="device"></param> |
| | | /// <param name="index"></param> |
| | | /// <param name="edit"></param> |
| | | /// <param name="intView">选中View的数量</param> |
| | | private void SwitchView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView) |
| | | { |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView(); |
| | | curtainSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(curtainSwitchView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, curtainSwitchView.btnState, intView); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, curtainSwitchView.btnState, null, null, null); |
| | | } |
| | | #endregion |
| | | |
| | | } |
| | | /// <summary> |
| | | ///(开关+亮度/百分比)界面 |
| | | /// </summary> |
| | | /// <param name="fLayout"></param> |
| | | /// <param name="device"></param> |
| | | /// <param name="index"></param> |
| | | /// <param name="edit"></param> |
| | | /// <param name="intView">选中View的数量</param> |
| | | private void SwitchBrightnessView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView) |
| | | { |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); |
| | | lightSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(lightSwitchView.FLayoutView()); |
| | | ///亮度 |
| | | LogicView.FunTypeView brightnessView = new LogicView.FunTypeView(); |
| | | brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom; |
| | | if (device.spk == SPK.CurtainTrietex || device.spk == SPK.CurtainRoller) |
| | | { |
| | | |
| | | brightnessView.btnText.TextID = StringId.percentum; |
| | | } |
| | | else |
| | | { |
| | | brightnessView.btnText.TextID = StringId.brightnesLogic; |
| | | } |
| | | fLayout.AddChidren(brightnessView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, lightSwitchView.btnState, intView); |
| | | }; |
| | | ///亮度点击事件 |
| | | brightnessView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null); |
| | | } |
| | | #endregion |
| | | |
| | | } |
| | |
| | | private void SwitchViewMethod(Entity.Function device, Button button, int len) |
| | | { |
| | | #region 界面 |
| | | FrameLayout frame = new FrameLayout |
| | | { |
| | | BackgroundColor = CSS.CSS_Color.viewTrans60lucence, |
| | | }; |
| | | FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence }; |
| | | this.AddChidren(frame); |
| | | LogicView.SwitchView switchView = new LogicView.SwitchView(); |
| | | switchView.FLayoutView(frame, len, button.Text, (Action<string>)((strValue) => |
| | | switchView.FLayoutView(frame, len, button.Text, (strValue) => |
| | | { |
| | | int id = 0; |
| | | switch (strValue) |
| | |
| | | //界面显示选中值 |
| | | button.TextID = id; |
| | | selectedState = device.spk + "_" + strValue; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "on_off"; |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", "on_off"); |
| | | LogicMethod.dictionary(dic, "value", strValue); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | |
| | | })); |
| | | AddDictionary(keyVlaue, strValue); |
| | | }); |
| | | #endregion |
| | | } |
| | | /// <summary> |
| | |
| | | //之前的状态值 |
| | | string stateVlaue = button.Text; |
| | | LogicView.BrightnessView brightness = new LogicView.BrightnessView(); |
| | | brightness.FLayoutView(this, titleName, stateVlaue, (Action<string>)((brightnesValue) => |
| | | brightness.FLayoutView(this, titleName, stateVlaue, (brightnesValue) => |
| | | { |
| | | //界面显示选中值 |
| | | button.Text = brightnesValue+"%"; |
| | | string keyVlaue = ""; |
| | | button.Text = brightnesValue + "%"; |
| | | selectedState = device.spk + brightnesValue.ToString(); |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = ""; |
| | | switch (device.spk) |
| | | { |
| | | //开关灯光 light.Switch |
| | |
| | | keyVlaue = "brightness"; |
| | | } |
| | | break; |
| | | case SPK.CurtainTrietex: |
| | | case SPK.CurtainRoller: |
| | | case SPK.CurtainTrietex: |
| | | { |
| | | keyVlaue = "percent"; |
| | | } |
| | | break; |
| | | } |
| | | LogicMethod.dictionary(dic, "value", brightnesValue.ToString()); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | })); |
| | | //数据封装 |
| | | AddDictionary(keyVlaue, brightnesValue); |
| | | }); |
| | | #endregion |
| | | |
| | | } |
| | |
| | | private void GetEditState(Entity.Function device, int index, Button button1, Button button2, Button button3, Button button4) |
| | | { |
| | | Output outputs = Logic.currlogic.output[index]; |
| | | var dicList = outputs.status as List<Dictionary<string, string>>; |
| | | var dicList = outputs.status; |
| | | //清除之前旧数据 |
| | | dicSateteList.Clear(); |
| | | if (dicList.Count != 0) |
| | |
| | | { |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", KeyValue); |
| | | LogicMethod.dictionary(dic, "value", selectedValue); |
| | | AddDictionaryList(KeyValue, dic, dicSateteList); |
| | | LogicMethod.CurrLogicMethod.dictionary(dic, "key", KeyValue); |
| | | LogicMethod.CurrLogicMethod.dictionary(dic, "value", selectedValue); |
| | | AddDictionaryList(KeyValue, dic); |
| | | } |
| | | /// <summary> |
| | | /// 更新数据列表 |
| | | /// </summary> |
| | | /// <param name="keyValue">设备属性值,云雀上定义好的</param> |
| | | /// <param name="dictionary">选中数据</param> |
| | | /// <param name="dicList">存储数据列表</param> |
| | | /// <param name="dictionary">添加选中数据</param> |
| | | /// <returns></returns> |
| | | private void AddDictionaryList(string keyValue, Dictionary<string, string> dictionary, List<Dictionary<string, string>> dicList) |
| | | private void AddDictionaryList(string keyValue, Dictionary<string, string> dictionary) |
| | | { |
| | | int indexValue = -1; |
| | | for (int i = 0; i < dicList.Count; i++) |
| | | for (int i = 0; i < dicSateteList.Count; i++) |
| | | { |
| | | var dic = dicList[i]; |
| | | var dic = dicSateteList[i]; |
| | | if (dic.ContainsValue(keyValue)) |
| | | { |
| | | //判断是否存在 |
| | |
| | | if (indexValue != -1) |
| | | { |
| | | //存在移除 |
| | | dicList.RemoveAt(indexValue); |
| | | dicSateteList.RemoveAt(indexValue); |
| | | //重新添加 |
| | | dicList.Insert(indexValue, dictionary); |
| | | dicSateteList.Insert(indexValue, dictionary); |
| | | } |
| | | else |
| | | { |
| | | //新添加 |
| | | dicList.Add(dictionary); |
| | | dicSateteList.Add(dictionary); |
| | | } |
| | | |
| | | } |
| | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | } |
| | | } |