wei
2020-12-23 f345087dbefecef9146fdb13481cb9ee3320d576
HDL_ON/Entity/Function/Scene.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using HDL_ON.Common;
using HDL_ON.DAL.Server;
using Shared;
@@ -279,19 +280,30 @@
        /// 收藏场景
        /// </summary>
        /// <returns></returns>
        public string CollectScene()
        public void CollectScene()
        {
            var pm = new HttpServerRequest();
            if (this.collect)
            var result = StateCode.SUCCESS;
            new System.Threading.Thread(() =>
            {
                var revPack = pm.CollectScene(this.userSceneId);
                return revPack;
            }
            else
            {
                var revPack = pm.CancelCollectScene(this.userSceneId);
                return revPack;
            }
                if (collect)
                {
                    result = ApiUtlis.Ins.HttpRequest.CollectScene(userSceneId);
                }
                else
                {
                    result = ApiUtlis.Ins.HttpRequest.CancelCollectScene(userSceneId);
                }
                //提示错误
                if (result != StateCode.SUCCESS)
                {
                    Application.RunOnMainThread(() =>
                    {
                        collect = !collect;
                        IMessageCommon.Current.ShowErrorInfoAlter(result);
                    });
                }
            })
            { IsBackground = true }.Start();
        }
        /// <summary>