wxr
2021-11-05 f6c4e9886b924d8f5271e8b58378d7a07269dcb8
HDL_ON/UI/UI2/FuntionControlView/Curtain/RollingShutterPageBLL.cs
@@ -26,10 +26,14 @@
                    //bodyView.btnCurtainClose.IsSelected = percent == 0;
                    try
                    {
                        if (!bodyView.onCurtainAnimation)
                        {
                            bodyView.CurtainAnimation(Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent)));
                        }
                        var progress = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent));
                        bodyView.curtainSeekBar.Progress = progress;
                        bodyView.btnProgress.Text =  progress + "%";
                        //if (!bodyView.onCurtainAnimation)
                        //{
                        //    bodyView.CurtainAnimation(Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent)));
                        //}
                    }
                    catch { }
                }
@@ -61,24 +65,24 @@
                        {
                            if (runningDirection)
                            {
                                if (curtainSeekBar.Progress + 10 > progress)
                                if (curtainSeekBar.Progress + 5 > progress)
                                {
                                    curtainSeekBar.Progress = progress;
                                }
                                else
                                {
                                    curtainSeekBar.Progress = curtainSeekBar.Progress + 10;
                                    curtainSeekBar.Progress = curtainSeekBar.Progress + 5;
                                }
                            }
                            else
                            {
                                if (curtainSeekBar.Progress - 10 < progress)
                                if (curtainSeekBar.Progress - 5 < progress)
                                {
                                    curtainSeekBar.Progress = progress;
                                }
                                else
                                {
                                    curtainSeekBar.Progress = curtainSeekBar.Progress - 10;
                                    curtainSeekBar.Progress = curtainSeekBar.Progress - 5;
                                }
                            }
                            curBarProgress = curtainSeekBar.Progress;