| | |
| | | /// 当前值 |
| | | /// </summary> |
| | | public object curValue = new object(); |
| | | /// <summary>
|
| | | /// curValue的翻译值,最坏的结果也只会返回string.Empty
|
| | | /// </summary> |
| | | public string realValue
|
| | | {
|
| | | get
|
| | | {
|
| | | var myValue = curValue.ToString();
|
| | | //沙雕定义的object类型
|
| | | if (myValue.Contains("{") == true) { return string.Empty; }
|
| | | return myValue;
|
| | | }
|
| | | } |
| | | ///// <summary>
|
| | | ///// curValue的翻译值,最坏的结果也只会返回string.Empty
|
| | | ///// </summary> |
| | | //public string realValue
|
| | | //{
|
| | | // get
|
| | | // {
|
| | | // var myValue = curValue.ToString();
|
| | | // //沙雕定义的object类型
|
| | | // if (myValue.Contains("{") == true) { return string.Empty; }
|
| | | // return myValue;
|
| | | // }
|
| | | //} |
| | | } |
| | | /// <summary> |
| | | /// 功能属性键名列表 |