| | |
| | | { |
| | | b1 += (byte)(16 + wm); |
| | | } |
| | | if (commandDictionary.ContainsKey("temp")) |
| | | if (commandDictionary.ContainsKey("set_temp")) |
| | | { |
| | | var dicTempString = ""; |
| | | commandDictionary.TryGetValue("temp", out dicTempString); |
| | | commandDictionary.TryGetValue("set_temp", out dicTempString); |
| | | var dicTemp = Convert.ToByte(dicTempString); |
| | | var mode = function.GetAttrState(FunctionAttributeKey.Mode); |
| | | switch (mode) |
| | |
| | | //4 运行模式 1 - 通风,2 - 加湿 |
| | | byte airFreshMode = 1; |
| | | if (commandDictionary.ContainsKey(FunctionAttributeKey.Mode) == true |
| | | && commandDictionary[FunctionAttributeKey.Mode] == "fan") |
| | | && commandDictionary[FunctionAttributeKey.Mode] == "humidification") |
| | | { |
| | | airFreshMode = 2; |
| | | } |
| | |
| | | break; |
| | | } |
| | | } |
| | | |
| | | //7 湿度设定 % |
| | | //8 室内温度值 ℃ |
| | | byte indoorTemp_airFrsh = 0; |
| | | if (commandDictionary.ContainsKey(FunctionAttributeKey.IndoorTemp) == true) |
| | | { |
| | | indoorTemp_airFrsh= Convert.ToByte(commandDictionary[FunctionAttributeKey.IndoorTemp]); |
| | | } |
| | | byte indoorHumidity_airFrsh = 0; |
| | | if (commandDictionary.ContainsKey(FunctionAttributeKey.IndoorHumidity) == true) |
| | | { |
| | | indoorHumidity_airFrsh = Convert.ToByte(commandDictionary[FunctionAttributeKey.IndoorHumidity]); |
| | | } |
| | | //9 室内湿度值 ℃ |
| | | //10 过滤网剩余 % |
| | | //11 过滤网使用超时 1 超时 0 无 |
| | | //11 过滤网使用超时 1 超时 0 无 |
| | | ControlBytesSend(Command.FreshAirControl_JinMao, subnetId, deviceId, new byte[] { |
| | | function.bus.LoopId,0, switchValue , |
| | | airFreshMode,airFreshEnergy, |
| | | airFreshFan, |
| | | Convert.ToByte(function.GetAttrState(FunctionAttributeKey.Humidity)), |
| | | 0,0,0,0 |
| | | //Convert.ToByte( function.GetAttrState(FunctionAttributeKey.IndoorTemp)), |
| | | //Convert.ToByte( function.GetAttrState(FunctionAttributeKey.IndoorHumidity)), |
| | | indoorTemp_airFrsh, |
| | | indoorHumidity_airFrsh, |
| | | //Convert.ToByte( function.GetAttrState(FunctionAttributeKey.FilterRemain)), |
| | | //function.GetAttrState(FunctionAttributeKey.FilterTimeout) =="true"?1:0, |
| | | 0,0 |
| | | }); |
| | | break; |
| | | } |
| | |
| | | |
| | | try |
| | | { |
| | | //MainPage.Log("发送数据:" + SendFlag); |
| | | MainPage.Log("发送数据:" + SendFlag); |
| | | UdpSocket._BusSocket.AsyncBeginSend(packet); |
| | | packet.HaveSendCount--; |
| | | |
| | |
| | | var sendBytes = Control.Ins.ConvertSendBodyData(CommunicationTopic.SearchLoaclGateway, bodyString); |
| | | //组播发送 |
| | | packet = new Packet(sendBytes, new System.Net.IPEndPoint(System.Net.IPAddress.Parse("239.0.168.188"), 8585)); |
| | | packet.HaveSendCount = 4;//ps:没有重发,后期有时间可以增加重发判断 |
| | | packet.HaveSendCount = 4; |
| | | System.Threading.Thread thread = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(managerSendCount)); |
| | | thread.IsBackground = true; |
| | | thread.Start(packet); |
| | | //wait();不需要等待 |
| | | |
| | | |
| | | |
| | | |
| | | //hjSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
| | | //hjSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true); |
| | | //EndPoint ipep = new IPEndPoint(IPAddress.Parse(CsConst.myLocalIP), HDLUDP.UDPPort); |
| | | //hjSocket.Bind(ipep); |
| | | |
| | | |
| | | |
| | | } |
| | | catch (Exception ex) |
| | | { |