old mode 100755
new mode 100644
| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.Entity |
| | | { |
| | | public class AC : Function |
| | | public class AC |
| | | { |
| | | /* |
| | | * 空调:trait: [switch, mode, fan, set_temp, swing, lock]
|
| | | * 属性 描述
|
| | | * on_off on/off
|
| | | * mode mode: auto, cool, heat, dry, fan
|
| | | * fan high, medium, low, auto
|
| | | * set_temp up,down,value
|
| | | * swing up/down/left/right
|
| | | * lock boolean (Lock锁定控制) |
| | | */ |
| | | public AC() |
| | | { |
| | | } |
| | | /// <summary> |
| | | /// 当前温度模式 |
| | | /// 0:摄氏度 |
| | | /// 1:华氏度 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public int curTempType = 0; |
| | | /// <summary> |
| | | /// 当前温度模式字符 |
| | | /// </summary> |
| | | public string tempUnitString |
| | | public string GetTempUnitString(Function function) |
| | | { |
| | | get |
| | | var tt = function.GetAttrState(FunctionAttributeKey.TempType); |
| | | if (tt == "0") |
| | | { |
| | | if (curTempType == 0) |
| | | { |
| | | return "°C"; |
| | | } |
| | | else |
| | | { |
| | | return "°F"; |
| | | } |
| | | return "°C"; |
| | | } |
| | | else |
| | | { |
| | | return tt; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取温度单位bus标识 |
| | | /// </summary> |
| | | /// <param name="function"></param> |
| | | /// <returns></returns> |
| | | public int GetTempUintIndex(Function function) |
| | | { |
| | | var tt = function.GetAttrState(FunctionAttributeKey.TempType); |
| | | if(tt == "°F") |
| | | { |
| | | return 1; |
| | | } |
| | | else |
| | | { |
| | | return 0; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 根据bus标识设置温度单位 |
| | | /// </summary> |
| | | /// <param name="function"></param> |
| | | /// <returns></returns> |
| | | public void SetTempUint(Function function,int index) |
| | | { |
| | | if (index == 0) |
| | | { |
| | | function.SetAttrState(FunctionAttributeKey.TempType, "°C"); |
| | | } |
| | | else |
| | | { |
| | | function.SetAttrState(FunctionAttributeKey.TempType, "°F"); |
| | | } |
| | | } |
| | | |
| | |
| | | /// 当前模式索引 |
| | | /// bus控制命令使用 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public byte curModeIndex |
| | | public byte GetModeIndex(Function function) |
| | | { |
| | | get |
| | | var value = function.GetAttrState(FunctionAttributeKey.Mode); |
| | | byte index = 0; |
| | | switch (value) |
| | | { |
| | | try |
| | | { |
| | | byte index = 0; |
| | | switch (trait_mode.curValue.ToString()) |
| | | { |
| | | case "auto": |
| | | index = 3; |
| | | break; |
| | | case "cool": |
| | | index = 0; |
| | | break; |
| | | case "heat": |
| | | index = 1; |
| | | break; |
| | | case "dry": |
| | | index = 4; |
| | | break; |
| | | case "fan": |
| | | index = 2; |
| | | break; |
| | | default: |
| | | index = 0; |
| | | break; |
| | | } |
| | | return index; |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"get curModeIndex error : {ex.Message}"); |
| | | return 0; |
| | | } |
| | | case "auto": |
| | | index = 3; |
| | | break; |
| | | case "cool": |
| | | index = 0; |
| | | break; |
| | | case "heat": |
| | | index = 1; |
| | | break; |
| | | case "dry": |
| | | index = 4; |
| | | break; |
| | | case "fan": |
| | | index = 2; |
| | | break; |
| | | default: |
| | | index = 0; |
| | | break; |
| | | } |
| | | set |
| | | { |
| | | switch (value) |
| | | { |
| | | case 0: |
| | | trait_mode.curValue = "cool"; |
| | | break; |
| | | case 1: |
| | | trait_mode.curValue = "heat"; |
| | | break; |
| | | case 2: |
| | | trait_mode.curValue = "fan"; |
| | | break; |
| | | case 3: |
| | | trait_mode.curValue = "auto"; |
| | | break; |
| | | case 4: |
| | | trait_mode.curValue = "dry"; |
| | | break; |
| | | default: |
| | | trait_mode.curValue = "cool"; |
| | | break; |
| | | |
| | | } |
| | | } |
| | | return index; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置bus协议标记设置a协议数据 |
| | | /// </summary> |
| | | public void SetMode(int index , Function function) |
| | | { |
| | | string value = "auto"; |
| | | switch (index) |
| | | { |
| | | case 3: |
| | | value = "auto"; |
| | | break; |
| | | case 0: |
| | | value = "cool"; |
| | | break; |
| | | case 1: |
| | | value = "heat"; |
| | | break; |
| | | case 4: |
| | | value = "dry"; |
| | | break; |
| | | case 2: |
| | | value = "fan"; |
| | | break; |
| | | } |
| | | function.SetAttrState(FunctionAttributeKey.Mode, value); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 当前风速索引 |
| | | /// bus控制命令使用 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public byte curFanIndex |
| | | public byte GetFanIndex(Function function) |
| | | { |
| | | get |
| | | var value = function.GetAttrState(FunctionAttributeKey.FanSpeed); |
| | | byte index = 0; |
| | | switch (value) |
| | | { |
| | | try |
| | | { |
| | | byte index = 0; |
| | | switch (trait_fan.curValue.ToString()) |
| | | { |
| | | case "high": |
| | | index = 1; |
| | | break; |
| | | case "medium": |
| | | index = 2; |
| | | break; |
| | | case "low": |
| | | index = 3; |
| | | break; |
| | | case "auto": |
| | | index = 0; |
| | | break; |
| | | default: |
| | | index = 0; |
| | | break; |
| | | } |
| | | return index; |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"get curFanIndex error : {ex.Message}"); |
| | | return 0; |
| | | } |
| | | case "high": |
| | | index = 1; |
| | | break; |
| | | case "medium": |
| | | index = 2; |
| | | break; |
| | | case "low": |
| | | index = 3; |
| | | break; |
| | | case "auto": |
| | | index = 0; |
| | | break; |
| | | default: |
| | | index = 0; |
| | | break; |
| | | } |
| | | set |
| | | { |
| | | switch (value) |
| | | { |
| | | case 0: |
| | | trait_fan.curValue = "auto"; |
| | | break; |
| | | case 1: |
| | | trait_fan.curValue = "high"; |
| | | break; |
| | | case 2: |
| | | trait_fan.curValue = "medium"; |
| | | break; |
| | | case 3: |
| | | trait_fan.curValue = "low"; |
| | | break; |
| | | default: |
| | | trait_fan.curValue = "high"; |
| | | break; |
| | | } |
| | | } |
| | | return index; |
| | | } |
| | | |
| | | FunctionAttributes _trait_mode; |
| | | /// <summary> |
| | | /// 模式属性 |
| | | /// 根据bus协议风速标记设置a协议标记 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public FunctionAttributes trait_mode |
| | | public void SetFan(int index,Function function) |
| | | { |
| | | get |
| | | string value = "high"; |
| | | switch (index) |
| | | { |
| | | if (_trait_mode == null) |
| | | { |
| | | _trait_mode = attributes.Find((obj) => obj.key == "mode"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_mode == null) |
| | | { |
| | | _trait_mode = new FunctionAttributes() |
| | | { |
| | | key = "mode", |
| | | value = new List<string> { "auto", "cool", "heat", "dry", "fan" }, |
| | | max = 4, |
| | | min = 0, |
| | | }; |
| | | } |
| | | if (_trait_mode.curValue.ToString() == "{}") |
| | | _trait_mode.curValue = "cool"; |
| | | } |
| | | return _trait_mode; |
| | | case 1: |
| | | value = "high"; |
| | | break; |
| | | case 2: |
| | | value = "medium"; |
| | | break; |
| | | case 3: |
| | | value = "low"; |
| | | break; |
| | | case 0: |
| | | value = "auto"; |
| | | break; |
| | | } |
| | | } |
| | | |
| | | FunctionAttributes _trait_fan; |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public FunctionAttributes trait_fan |
| | | { |
| | | get |
| | | { |
| | | if (_trait_fan == null) |
| | | { |
| | | _trait_fan = attributes.Find((obj) => obj.key == "fan"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_fan == null) |
| | | { |
| | | _trait_fan = new FunctionAttributes() |
| | | { |
| | | key = "fan", |
| | | value = new List<string> { "high", "medium", "low", "auto" }, |
| | | max = 3, |
| | | min = 0, |
| | | curValue = "high" |
| | | }; |
| | | } |
| | | if (_trait_fan.curValue.ToString() == "{}") |
| | | _trait_fan.curValue = "high"; |
| | | } |
| | | return _trait_fan; |
| | | } |
| | | } |
| | | |
| | | FunctionAttributes _trait_temp; |
| | | /// <summary> |
| | | /// 当前空调温度 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public FunctionAttributes trait_temp |
| | | { |
| | | get |
| | | { |
| | | if (_trait_temp == null) |
| | | { |
| | | _trait_temp = attributes.Find((obj) => obj.key == "set_temp"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_temp == null) |
| | | { |
| | | _trait_temp = new FunctionAttributes() |
| | | { |
| | | key = "set_temp", |
| | | value = new List<string> { }, |
| | | max = 32, |
| | | min = 16, |
| | | }; |
| | | } |
| | | if (_trait_temp.curValue.ToString() == "{}") |
| | | _trait_temp.curValue = 16; |
| | | } |
| | | //if (_trait_temp.curValue.ToString().Length > 3) |
| | | { |
| | | var vv = Convert.ToDouble(_trait_temp.curValue); |
| | | _trait_temp.curValue = Convert.ToInt32(vv); |
| | | } |
| | | return _trait_temp; |
| | | } |
| | | } |
| | | |
| | | FunctionAttributes _trait_swting; |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public FunctionAttributes trait_swting |
| | | { |
| | | get |
| | | { |
| | | if (_trait_swting == null) |
| | | { |
| | | _trait_swting = attributes.Find((obj) => obj.key == "swting"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_swting == null) |
| | | { |
| | | _trait_swting = new FunctionAttributes() |
| | | { |
| | | key = "swting", |
| | | value = new List<string> { "up", "down", "left", "right" }, |
| | | max = 3, |
| | | min = 0, |
| | | }; |
| | | } |
| | | if (_trait_swting.curValue.ToString() == "{}") |
| | | _trait_swting.curValue = "up"; |
| | | } |
| | | return _trait_swting; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 空调扫风模式列表 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public List<string> swting |
| | | { |
| | | get |
| | | { |
| | | try |
| | | { |
| | | return trait_swting.value; |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"ac get swting error : {ex.Message}"); |
| | | return new List<string> { "up", "down", "left", "right" }; |
| | | } |
| | | } |
| | | } |
| | | FunctionAttributes _trait_IndoorTemp; |
| | | /// <summary> |
| | | /// 室内温度 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public FunctionAttributes trait_IndoorTemp |
| | | { |
| | | get |
| | | { |
| | | if (_trait_IndoorTemp == null) |
| | | { |
| | | _trait_IndoorTemp = attributes.Find((obj) => obj.key == FunctionAttributeKey.IndoorTemp); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_IndoorTemp == null) |
| | | { |
| | | _trait_IndoorTemp = new FunctionAttributes() |
| | | { |
| | | key = FunctionAttributeKey.IndoorTemp, |
| | | value = new List<string> { }, |
| | | max = 30, |
| | | min = 0, |
| | | }; |
| | | } |
| | | if (_trait_IndoorTemp.curValue.ToString() == "{}") |
| | | _trait_IndoorTemp.curValue = 0; |
| | | } |
| | | //if (_trait_IndoorTemp.curValue.ToString().Length > 3) |
| | | { |
| | | var vv = Convert.ToDouble(_trait_IndoorTemp.curValue); |
| | | _trait_IndoorTemp.curValue = Convert.ToInt32(vv); |
| | | } |
| | | return _trait_IndoorTemp; |
| | | } |
| | | function.SetAttrState(FunctionAttributeKey.FanSpeed, value); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 当前模式的icon路径 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string curModeImage |
| | | /// <param name="lightingIcon">获取的图标类型,默认是点亮</param> |
| | | /// <returns></returns> |
| | | public string GetModeIconPath(string modeValue , bool lightingIcon = true) |
| | | { |
| | | get |
| | | var imagePath = "FunctionIcon/AC/CoolIcon.png"; |
| | | if (lightingIcon) |
| | | { |
| | | try |
| | | switch (modeValue) |
| | | { |
| | | var imagePath = "FunctionIcon/AC/CoolIcon.png"; |
| | | switch (trait_mode.curValue.ToString()) |
| | | { |
| | | case "auto": |
| | | imagePath = "FunctionIcon/AC/AutoIcon.png"; |
| | | break; |
| | | case "cool": |
| | | imagePath = "FunctionIcon/AC/CoolIcon.png"; |
| | | break; |
| | | case "heat": |
| | | imagePath = "FunctionIcon/AC/HeatingIcon.png"; |
| | | break; |
| | | case "dry": |
| | | imagePath = "FunctionIcon/AC/DehumidificationIcon.png"; |
| | | break; |
| | | case "fan": |
| | | imagePath = "FunctionIcon/AC/AirSupplyIcon.png"; |
| | | break; |
| | | default: |
| | | imagePath = "FunctionIcon/AC/CoolIcon.png"; |
| | | break; |
| | | } |
| | | return imagePath; |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"ac ge curModeImage error : {ex.Message}"); |
| | | return "FunctionIcon/AC/CoolIcon.png"; |
| | | case "auto": |
| | | imagePath = "FunctionIcon/AC/AutoIcon.png"; |
| | | break; |
| | | case "cool": |
| | | imagePath = "FunctionIcon/AC/CoolIcon.png"; |
| | | break; |
| | | case "heat": |
| | | imagePath = "FunctionIcon/AC/HeatingIcon.png"; |
| | | break; |
| | | case "dry": |
| | | imagePath = "FunctionIcon/AC/DehumidificationIcon.png"; |
| | | break; |
| | | case "fan": |
| | | imagePath = "FunctionIcon/AC/AirSupplyIcon.png"; |
| | | break; |
| | | default: |
| | | imagePath = "FunctionIcon/AC/CoolIcon.png"; |
| | | break; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | imagePath = "FunctionIcon/AC/AutoIconGray.png"; |
| | | switch (modeValue) |
| | | { |
| | | case "auto": |
| | | imagePath = "FunctionIcon/AC/AutoIconGray.png"; |
| | | break; |
| | | case "cool": |
| | | imagePath = "FunctionIcon/AC/CoolIconGray.png"; |
| | | break; |
| | | case "heat": |
| | | imagePath = "FunctionIcon/AC/HeatingIconGray.png"; |
| | | break; |
| | | case "dry": |
| | | imagePath = "FunctionIcon/AC/DehumidificationIconGray.png"; |
| | | break; |
| | | case "fan": |
| | | imagePath = "FunctionIcon/AC/AirSupplyIconGray.png"; |
| | | break; |
| | | } |
| | | } |
| | | return imagePath; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 当前模式的icon路径 |
| | | /// </summary> |
| | | /// <param name="lightingIcon">获取的图标类型,默认是点亮</param> |
| | | /// <returns></returns> |
| | | public string GetSwingIconPath(string swingValue,bool lightingIcon = true) |
| | | { |
| | | var imagePath = "FunctionIcon/AC/SweepIconNullOn.png"; |
| | | if (lightingIcon) |
| | | { |
| | | switch (swingValue) |
| | | { |
| | | case "up_down": |
| | | imagePath = "FunctionIcon/AC/SweepIconUDOn.png"; |
| | | break; |
| | | case "left_right": |
| | | imagePath = "FunctionIcon/AC/SweepIconLROn.png"; |
| | | break; |
| | | case "stop": |
| | | imagePath = "FunctionIcon/AC/SweepIconNullOn.png"; |
| | | break; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | imagePath = "FunctionIcon/AC/SweepIconNull.png"; |
| | | switch (swingValue) |
| | | { |
| | | case "up_down": |
| | | imagePath = "FunctionIcon/AC/SweepIconUD.png"; |
| | | break; |
| | | case "left_right": |
| | | imagePath = "FunctionIcon/AC/SweepIconLR.png"; |
| | | break; |
| | | case "stop": |
| | | imagePath = "FunctionIcon/AC/SweepIconNull.png"; |
| | | break; |
| | | } |
| | | } |
| | | return imagePath; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 当前风速的icon路径 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string curFanImage |
| | | /// <param name="lightingIcon">获取的图标类型,默认是点亮</param> |
| | | /// <returns></returns> |
| | | public string GetFanIconPath(string modeValue, bool lightingIcon = true) |
| | | { |
| | | get |
| | | var imagePath = "FunctionIcon/AC/WindHighIcon.png"; |
| | | if (lightingIcon) |
| | | { |
| | | try |
| | | switch (modeValue) |
| | | { |
| | | var imagePath = "FunctionIcon/AC/WindHighIcon.png"; |
| | | switch (trait_fan.curValue.ToString()) |
| | | { |
| | | case "high": |
| | | imagePath = "FunctionIcon/AC/WindHighIcon.png"; |
| | | break; |
| | | case "medium": |
| | | imagePath = "FunctionIcon/AC/WindMediumIcon.png"; |
| | | break; |
| | | case "low": |
| | | imagePath = "FunctionIcon/AC/WindLowIcon.png"; |
| | | break; |
| | | case "auto": |
| | | imagePath = "FunctionIcon/AC/AutoIcon.png"; |
| | | break; |
| | | default: |
| | | imagePath = "FunctionIcon/AC/WindHighIcon.png"; |
| | | break; |
| | | } |
| | | return imagePath; |
| | | }catch (Exception ex) |
| | | { |
| | | MainPage.Log($"ac get curFanImage error : {ex.Message}"); |
| | | return "FunctionIcon/AC/WindHighIcon.png"; |
| | | case "high": |
| | | imagePath = "FunctionIcon/AC/WindHighIcon.png"; |
| | | break; |
| | | case "medium": |
| | | imagePath = "FunctionIcon/AC/WindMediumIcon.png"; |
| | | break; |
| | | case "low": |
| | | imagePath = "FunctionIcon/AC/WindLowIcon.png"; |
| | | break; |
| | | case "auto": |
| | | imagePath = "FunctionIcon/AC/AutoIcon.png"; |
| | | break; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | switch (modeValue) |
| | | { |
| | | case "high": |
| | | imagePath = "FunctionIcon/AC/WindHighIconGray.png"; |
| | | break; |
| | | case "medium": |
| | | imagePath = "FunctionIcon/AC/WindMediumIconGray.png"; |
| | | break; |
| | | case "low": |
| | | imagePath = "FunctionIcon/AC/WindLowIconGray.png"; |
| | | break; |
| | | case "auto": |
| | | imagePath = "FunctionIcon/AC/AutoIconGray.png"; |
| | | break; |
| | | } |
| | | } |
| | | |
| | | return imagePath; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 获取模式属性文本 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public string GetModeAttrText(string value) |
| | | { |
| | | string text = ""; |
| | | switch (value) |
| | | { |
| | | #region 模式 |
| | | case "auto": |
| | | text = Language.StringByID(StringId.Auto); |
| | | break; |
| | | case "cool": |
| | | text = Language.StringByID(StringId.Cool); |
| | | break; |
| | | case "heat": |
| | | text = Language.StringByID(StringId.Heat); |
| | | break; |
| | | case "dry": |
| | | text = Language.StringByID(StringId.Dry); |
| | | break; |
| | | case "fan": |
| | | text = Language.StringByID(StringId.AirSupply); |
| | | break; |
| | | #endregion |
| | | } |
| | | return text; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取扫风模式属性文本 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public string GetSwingAttrText(string value) |
| | | { |
| | | string text = ""; |
| | | switch (value) |
| | | { |
| | | #region 模式 |
| | | case "up_down": |
| | | text = Language.StringByID(StringId.Swing_Up_Down); |
| | | break; |
| | | case "left_right": |
| | | text = Language.StringByID(StringId.Swing_Left_Right); |
| | | break; |
| | | case "stop": |
| | | text = Language.StringByID(StringId.tingzhi); |
| | | break; |
| | | #endregion |
| | | } |
| | | return text; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 获取风速属性文本 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public string GetFanAttrText(string value) |
| | | { |
| | | string text = ""; |
| | | switch (value) |
| | | { |
| | | #region 风速 |
| | | case "high": |
| | | text = Language.StringByID(StringId.HighWindSpeed); |
| | | break; |
| | | case "medium": |
| | | text = Language.StringByID(StringId.MiddleWindSpeed); |
| | | break; |
| | | case "low": |
| | | text = Language.StringByID(StringId.LowWindSpeed); |
| | | break; |
| | | case "auto": |
| | | text = Language.StringByID(StringId.Auto); |
| | | break; |
| | | #endregion |
| | | } |
| | | return text; |
| | | } |
| | | |
| | | } |