wxr
2021-07-01 43b0d5870d528f23ecd6aeceb6cfd4325188b46f
HDL_ON/Entity/Function/Scene.cs
@@ -67,7 +67,7 @@
        /// </summary>
        public string delay = "0";
        /// <summary>
        /// 场景的最好一次执行时间
        /// 场景的最后一次执行时间
        /// </summary>
        public string LastExecutionTime = "";
@@ -348,7 +348,18 @@
        {
            var delayInt = 0;
            int.TryParse(delay,out delayInt);
            string text = (delayInt / 60)+Language.StringByID(StringId.m)+(delayInt % 60)+Language.StringByID(StringId.s);
            if(delayInt == 0)
            {
                return Language.StringByID(StringId.NoDelay);
            }
            string text = "";
            if (delayInt > 60)
            {
                text = (delayInt / 60) + Language.StringByID(StringId.m) + (delayInt % 60) + Language.StringByID(StringId.s);
            }else
            {
                text = delayInt + Language.StringByID(StringId.s);
            }
            return text;
            switch (delay)
            {
@@ -434,7 +445,9 @@
                if (sfs.key == FunctionAttributeKey.OnOff)
                {
                    if (sfs.value == "off")
                    {
                        return Language.StringByID(StringId.Close);
                    }
                }
            }
            sceneFunctionInfo += Language.StringByID(StringId.Open) + " ";