| | |
| | | /// </summary> |
| | | Action refreshFunctionRowAction; |
| | | /// <summary> |
| | | /// 回掉更新 |
| | | /// 回调更新 |
| | | /// </summary> |
| | | Action backAction; |
| | | public SceneAddPage(Scene s, Action act) |
| | |
| | | TextAlignment = TextAlignment.CenterRight, |
| | | TextColor = CSS_Color.PromptingColor1, |
| | | TextSize = CSS_FontSize.PromptFontSize_FirstLevel, |
| | | Text = FunctionList.List.GetDelayText(scene.delay.ToString()) |
| | | Text = scene.GetDelayText() |
| | | }; |
| | | sceneDelayRow.AddChidren(btnSceneDelayInfo); |
| | | |
| | |
| | | { |
| | | Action<string> action = (obj) => { |
| | | scene.delay = obj; |
| | | btnSceneDelayInfo.Text = FunctionList.List.GetDelayText(obj); |
| | | btnSceneDelayInfo.Text = scene.GetDelayText(); |
| | | }; |
| | | new PublicAssmebly().SetSceneDelayDialog(action ,scene.delay); |
| | | Dictionary<string, string> items = new Dictionary<string, string>(); |
| | | items.Add("30", "30s"); |
| | | items.Add("60", "1min"); |
| | | items.Add("120", "2min"); |
| | | items.Add("300", "5min"); |
| | | new PublicAssmebly().SetSceneDelayDialog( action ,scene.delay); |
| | | |
| | | |
| | | }; |
| | | |
| | | contentView.AddChidren(new Button() |
| | |
| | | |
| | | LoadEventList(); |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 加载功能列表 |
| | | /// </summary> |
| | |
| | | |
| | | if (Convert.ToInt32(scenefunction.delay) > 0) |
| | | { |
| | | btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + FunctionList.List.GetDelayText(scenefunction.delay); |
| | | btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText(); |
| | | } |
| | | else |
| | | { |
| | |
| | | }; |
| | | row.AddChidren(btnFunctionFloorAndRoom); |
| | | |
| | | btnFunctionName.MouseUpEventHandler = (sender, e) => |
| | | EventHandler<MouseEventArgs> skipEvent= (sender, e) => |
| | | { |
| | | var ssf = new SceneFunctionInfoEditPage(scene, scenefunction, refreshFunctionRowAction); |
| | | MainPage.BasePageView.AddChidren(ssf); |
| | | ssf.LoadPage(); |
| | | MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1; |
| | | }; |
| | | btnFunctionFloorAndRoom.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | var ssf = new SceneFunctionInfoEditPage(scene, scenefunction, refreshFunctionRowAction); |
| | | MainPage.BasePageView.AddChidren(ssf); |
| | | ssf.LoadPage(); |
| | | MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1; |
| | | }; |
| | | |
| | | btnFunctionName.MouseUpEventHandler = skipEvent; |
| | | btnFunctionFloorAndRoom.MouseUpEventHandler = skipEvent; |
| | | |
| | | Button btnDelSceneFunction = new Button() |
| | | { |
| | |
| | | var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed); |
| | | if (modeState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value); |
| | | sceneFunctionInfo += modeState.GetValueText(); |
| | | } |
| | | if (tempState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value); |
| | | sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key); |
| | | sceneFunctionInfo += tempState.GetValueText(); |
| | | sceneFunctionInfo += tempState.GetUintString(); |
| | | } |
| | | if (fanState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value); |
| | | sceneFunctionInfo += tempState.GetValueText(); |
| | | } |
| | | var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); |
| | | if (briState != null) |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 创建场景 |
| | | /// 完成按钮点击事件 |
| | | /// </summary> |
| | | void LoadEvent_CompleteEvent() |
| | |
| | | var waitPage = new Loading(); |
| | | MainPage.BaseView.AddChidren(waitPage); |
| | | waitPage.Start(Language.StringByID(StringId.PleaseWait)); |
| | | new System.Threading.Thread(() => |
| | | new Thread(() => |
| | | { |
| | | try |
| | | { |