| | |
| | | //运行方向 打开(加进度):关闭(减进度) |
| | | bool runningDirection = progress > curtainSeekBar.Progress; |
| | | int curBarProgress = curtainSeekBar.Progress; |
| | | btnProgress.Text = progress + "%"; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | try |
| | |
| | | { |
| | | if (runningDirection) |
| | | { |
| | | if (curtainSeekBar.Progress + 10 > progress) |
| | | if (curtainSeekBar.Progress + 5 > progress) |
| | | { |
| | | curtainSeekBar.Progress = progress; |
| | | } |
| | | else |
| | | { |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress + 10; |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress + 5; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (curtainSeekBar.Progress - 10 < progress) |
| | | if (curtainSeekBar.Progress - 5 < progress) |
| | | { |
| | | curtainSeekBar.Progress = progress; |
| | | } |
| | | else |
| | | { |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress - 10; |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress - 5; |
| | | } |
| | | } |
| | | curBarProgress = curtainSeekBar.Progress; |
| | |
| | | // DriverLayer.Control.Ins.SendWriteCommand(function, d); |
| | | //}; |
| | | |
| | | //curtainSeekBar.OnProgressChangedEvent = (sender, e) => |
| | | //{ |
| | | curtainSeekBar.OnProgressChangedEvent = (sender, e) => |
| | | { |
| | | btnProgress.Text = curtainSeekBar.Progress + "%"; |
| | | // controlBar.Progress = curtainSeekBar.Progress; |
| | | // new System.Threading.Thread(() => |
| | | // { |
| | |
| | | // } |
| | | // }) |
| | | // { IsBackground = true }.Start(); |
| | | //}; |
| | | }; |
| | | curtainSeekBar.OnStopTrackingTouchEvent = (sender, e) => |
| | | { |
| | | btnProgress.Text = curtainSeekBar.Progress + "%"; |
| | | //controlBar.Progress = curtainSeekBar.Progress; |
| | | new System.Threading.Thread(() => |
| | | { |