| | |
| | | /// 1:场景 |
| | | /// 2:自动化 |
| | | /// </summary> |
| | | public string target_type ="0"; |
| | | public string target_type = "0"; |
| | | /// <summary> |
| | | /// 输出目标的sid |
| | | /// </summary> |
| | |
| | | /// </summary> |
| | | public List<SecurityOutputStatus> status = new List<SecurityOutputStatus>(); |
| | | |
| | | |
| | | /// <summary> |
| | | /// 加入输入条件 |
| | | /// 本地判断使用 |
| | | /// 本地不存在数据(数据可能被删了) |
| | | /// </summary> |
| | | //[Newtonsoft.Json.JsonIgnore] |
| | | //public bool addCondition = false; |
| | | |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string name = ""; |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string RoomName = ""; |
| | | |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | Function _function = null; |
| | | /// <summary> |
| | | /// 对应的功能对象 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public Function GetFunction() |
| | | public bool NoLocalData () |
| | | { |
| | | if (_function == null) |
| | | var function = FunctionList.List.GetLightList().Find((obj) => obj.sid == sid); |
| | | if (function != null) |
| | | { |
| | | _function = FunctionList.List.Functions.Find((obj) => obj.sid == sid); |
| | | return true; |
| | | } |
| | | return _function; |
| | | else |
| | | { |
| | | var scene = FunctionList.List.scenes.Find((obj) => obj.sid == sid); |
| | | if (scene != null) |
| | | { |
| | | return true; |
| | | } |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | |
| | | string _name; |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string name |
| | | { |
| | | get |
| | | { |
| | | if (string.IsNullOrEmpty(_name)) |
| | | { |
| | | |
| | | var function = FunctionList.List.GetLightList().Find((obj) => obj.sid == sid); |
| | | if (function != null) |
| | | { |
| | | _name = function.name; |
| | | } |
| | | else |
| | | { |
| | | var scene = FunctionList.List.scenes.Find((obj) => obj.sid == sid); |
| | | if (scene != null) |
| | | { |
| | | _name = scene.name; |
| | | } |
| | | } |
| | | } |
| | | return _name; |
| | | } |
| | | set |
| | | { |
| | | _name = value; |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | string _roomName; |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string RoomName |
| | | { |
| | | get |
| | | { |
| | | if (string.IsNullOrEmpty(_roomName)) |
| | | { |
| | | |
| | | var function = FunctionList.List.GetLightList().Find((obj) => obj.sid == sid); |
| | | if (function != null) |
| | | { |
| | | _roomName = function.GetRoomListName(); |
| | | } |
| | | else |
| | | { |
| | | var scene = FunctionList.List.scenes.Find((obj) => obj.sid == sid); |
| | | if (scene != null) |
| | | { |
| | | _roomName = scene.GetRoomListName(); |
| | | } |
| | | } |
| | | } |
| | | return _roomName; |
| | | } |
| | | set |
| | | { |
| | | _roomName = value; |
| | | } |
| | | } |
| | | |
| | | string _spk; |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string spk |
| | | { |
| | | get |
| | | { |
| | | if (string.IsNullOrEmpty(_spk)) |
| | | { |
| | | var function = FunctionList.List.GetLightList().Find((obj) => obj.sid == sid); |
| | | if (function != null) |
| | | { |
| | | _spk = function.spk; |
| | | } |
| | | } |
| | | return _spk; |
| | | } |
| | | } |
| | | |
| | | |
| | |
| | | string text = ""; |
| | | if (target_type == "0") |
| | | { |
| | | switch (GetFunction().spk) |
| | | switch (spk) |
| | | { |
| | | case SPK.LightDimming: |
| | | case SPK.LightCCT: |
| | |
| | | case SPK.LightSwitch: |
| | | foreach (var state in status) |
| | | { |
| | | if (state.key == FunctionAttributeKey.Brightness) |
| | | if(state.key == FunctionAttributeKey.OnOff) |
| | | { |
| | | if (state.value == "off") |
| | | { |
| | | text = Language.StringByID(StringId.Close); |
| | | } |
| | | else |
| | | { |
| | | text = Language.StringByID(StringId.Open); |
| | | } |
| | | } |
| | | else if (state.key == FunctionAttributeKey.Brightness) |
| | | { |
| | | if (state.value == "0") |
| | | { |
| | |
| | | /// APP:app push |
| | | /// SMS:短信 |
| | | /// </summary> |
| | | public string pushMethod; |
| | | public string pushMethod = "APP"; |
| | | /// <summary> |
| | | /// 推送目标 |
| | | /// </summary> |