wxr
2023-09-26 0abce7f2d672aa934dd0c2ff278638de590f10d8
HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
@@ -79,13 +79,13 @@
            if (sceneFunction.localFunction.spk == SPK.LightRGB || sceneFunction.localFunction.spk == SPK.GroupControl)
            {
                //var colorfulStatus = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Colorful);
                //if (colorfulStatus != null)
                //{
                //    isColorful = true;
                //    LoadColorfulRow(colorfulStatus);
                //    isColorful = colorfulStatus.value == "on";
                //}
                var colorfulStatus = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Colorful);
                if (colorfulStatus != null)
                {
                    isColorful = true;
                    LoadColorfulRow(colorfulStatus);
                    isColorful = colorfulStatus.value == "on";
                }
            }
            foreach (var attr in sceneFunction.status)
            {
@@ -193,10 +193,18 @@
                        }
                        else
                        {
                            var isHasColorful = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Colorful);
                            if (isHasColorful != null)
                            if (sceneFunction.localFunction.spk == SPK.ElectricalTvHisense)
                            {
                                sceneFunction.status.Remove(isHasColorful);
                                sceneFunction.status.Clear();
                                sceneFunction.status.Add(new SceneFunctionStatus() { key = "wol", value = "on" });
                            }
                            else
                            {
                                var isHasColorful = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Colorful);
                                if (isHasColorful != null)
                                {
                                    sceneFunction.status.Remove(isHasColorful);
                                }
                            }
                        }
                    }