wjc
2022-06-30 0b5b6ec781a8cb3400ad34693792bad07e97a00c
HDL_ON/UI/UI2/FuntionControlView/Light/ColorTureLampPageBLL.cs
@@ -27,8 +27,11 @@
                            {
                                bodyView.dimmerBar.Progress = Convert.ToInt32(updataTemp.GetAttrState(FunctionAttributeKey.Brightness));
                            }
                            bodyView.btnBrightnessText.Text = updataTemp.GetAttrState(FunctionAttributeKey.Brightness) + "%";
                            bodyView.btnBrightnessText.Y = ((100 - Convert.ToInt32(updataTemp.GetAttrState(FunctionAttributeKey.Brightness))) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80);
                            if (updataTemp.GetAttrState(FunctionAttributeKey.Brightness) != "0")
                            {
                                bodyView.btnBrightnessText.Text = updataTemp.GetAttrState(FunctionAttributeKey.Brightness) + "%";
                                bodyView.btnBrightnessText.Y = ((100 - Convert.ToInt32(updataTemp.GetAttrState(FunctionAttributeKey.Brightness))) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80);
                            }
                        }
                        else
                        {
@@ -134,6 +137,7 @@
            };
        }
        bool curDimmerStatus = false;
        /// <summary>
        /// 灯光调光事件
        /// </summary>
@@ -151,7 +155,8 @@
                //    }.Show(MainPage.BaseView);
                //    return;
                //}
                onDimmerBar = false;
                //onDimmerBar = false;
                    curDimmerStatus = false;
                function.SetAttrState(FunctionAttributeKey.Brightness, dimmerBar.Progress);
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add(FunctionAttributeKey.Brightness, dimmerBar.Progress.ToString());
@@ -170,45 +175,41 @@
            {
                dimmerBar.OnStartTrackingTouchEvent = (sender, e) =>
                {
                    onDimmerBar = true;
                    curDimmerStatus = onDimmerBar = true;
                };
                dimmerBar.OnProgressChangedEvent = (sender, e) =>
                {
                    dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
                //function.fadeTime = 0;
                //if (!btnSwitch.IsSelected)
                //{
                //    dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
                //}
                //btnSwitch.IsSelected = e > 0 ? true : false;
                //function.brightness = e;
                //function.trait_on_off.curValue = e > 0 ? "on" : "off";
                    //dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
                if (!btnSwitch.IsSelected)
                    {
                        dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
                    }
                    btnSwitch.IsSelected = e > 0 ? true : false;
                    function.trait_on_off.curValue = e > 0 ? "on" : "off";
                //if (e == 0 || e == 100)
                //{
                //    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                //    d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString());
                //    Control.Ins.SendWriteCommand(function, d);
                //}
                //else
                //{
                //    if (200 < (DateTime.Now - function.refreshTime).TotalMilliseconds)
                //    {
                //        function.refreshTime = DateTime.Now;
                //        new System.Threading.Thread(() =>
                //        {
                //            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                //            d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString());
                //            Control.Ins.SendWriteCommand(function, d);
                //        })
                //        { IsBackground = true }.Start();
                //    }
                //}
                    if (e == 0 || e == 100)
                    {
                        System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                        d.Add(FunctionAttributeKey.Brightness, e.ToString());
                        Control.Ins.SendWriteCommand(function, d);
                    }
                    else
                    {
                        if (350 < (DateTime.Now - function.refreshTime).TotalMilliseconds)
                        {
                            function.refreshTime = DateTime.Now;
                            new System.Threading.Thread(() =>
                            {
                                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                                d.Add(FunctionAttributeKey.Brightness, e.ToString());
                                Control.Ins.SendWriteCommand(function, d);
                            })
                            { IsBackground = true }.Start();
                        }
                    }
                //btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(222 - 16 - 16) / 100) + Application.GetRealWidth(40);
                //btnBrightnessText.Text = function.brightness + "%";
                btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80);
                    btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80);
                    btnBrightnessText.Text = dimmerBar.Progress + "%";
                };