HDL_ON/Entity/Function/Scene.cs
@@ -597,8 +597,8 @@ } if (tempState != null) { sceneFunctionInfo += tempState.GetValueText() + " "; sceneFunctionInfo += tempState.GetUintString(); sceneFunctionInfo += tempState.GetValueText(); sceneFunctionInfo += tempState.GetUintString() + " "; } if (fanState != null) { @@ -726,7 +726,7 @@ { case FunctionAttributeKey.SetTemp: case FunctionAttributeKey.RoomTemp: us = "°C"; us = "°"; break; case FunctionAttributeKey.Percent: case FunctionAttributeKey.Brightness: