| | |
| | | //将spk实体里面的min max值放入场景功能实体里,要不然数据会丢失 2022-06-21 16:06:45 |
| | | foreach (var tt in scenefunction.status) |
| | | { |
| | | tt.min = scenefunction.localFunction.GetAttribute(tt.key).min; |
| | | tt.max = scenefunction.localFunction.GetAttribute(tt.key).max; |
| | | tt.valueList = scenefunction.localFunction.GetAttribute(tt.key).value; |
| | | var attr = scenefunction.localFunction.GetAttribute(tt.key); |
| | | if(attr == null) |
| | | { |
| | | continue; |
| | | } |
| | | tt.min = attr.min; |
| | | tt.max = attr.max; |
| | | tt.valueList = attr.value; |
| | | if(tt.key == FunctionAttributeKey.SetTemp) |
| | | { |
| | | var tempType = scenefunction.localFunction.GetAttribute(FunctionAttributeKey.TempType); |
| | | if(tempType != null) |
| | | { |
| | | tt.UintString = tempType.unit; |
| | | } |
| | | } |
| | | } |
| | | }catch(Exception ex) |
| | | { |