| | |
| | | |
| | | bodyView = this; |
| | | scene = s; |
| | | sceneFunction = fc;//.localFunction.ConvertSceneFunction(); |
| | | sceneFunction = fc.localFunction.ConvertSceneFunction(); |
| | | foreach (var ll in sceneFunction.status) |
| | | { |
| | | try |
| | |
| | | |
| | | if (sceneFunction.localFunction.spk == SPK.MusicStandard) |
| | | { |
| | | for (var i = 0; i < sceneFunction.status.Count;) |
| | | { |
| | | var ddd = sceneFunction.status[i]; |
| | | if (string.IsNullOrEmpty(ddd.value)) |
| | | { |
| | | sceneFunction.status.Remove(ddd); |
| | | continue; |
| | | } |
| | | i++; |
| | | } |
| | | |
| | | if (sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.PlaylistName) == null) |
| | | { |
| | | if (isOnStatus) |